Re: TotalMix FX 2.0 – first beta available for macOS
What he means (and overlooked) is that changes in Delay and VolCal stay active with EQ off, so the indication light stays on.
Matthias Carstens
RME
You are not logged in. Please login or register.
RME User Forum → TotalMix FX → TotalMix FX 2.0 – first beta available for macOS
What he means (and overlooked) is that changes in Delay and VolCal stay active with EQ off, so the indication light stays on.
You mean Preset -> Save to? These can easily vanish (like Snapshots) when not saving the state via Workspace, or by exporting them explicitely via the Preset dialog.
Yes, that's what I meant. Ok, I think this never happened to me before. But probably not a beta specific issue then.
Can we please have tooltip info texts?
Best would be to have an option to enable / disable them.
Thank you.
I've been reviewing TotalMix Beta 5.0 – wow, it’s fantastic, chock full of thoughtful improvements. I LOVE the ability to scroll to fill the available space, it looks like it's implemented perfectly to me. This is just huge. Some other things I love about this new version:
1) New MIDI Icons highlighting the channels being controlled by a MIDI control surface
2) Wonderful Loopback icons on both the output and the input Control Strip – great reminders when trying to keep things straight. (I typically have 20 + channels in Loopback to enable various virtual submixes and digital sends/receives).
I agree with many of the other commenters in saying the overall lack of contrast is not to my liking. I can see if you sit in a dark studio, this might suit your fancy, but I use TotalMix in a live band situation, plus a brightly lit studio environment, and I need things to stand out a bit better and not be having to squint. I’m not suggesting a wholesale change, but a few items could certainly be tweaked a bit to improve readability across multiple environments.
So far, the only bug I’ve encountered is the Beta 5.0 has lost the ability to click left or right of the horizontal scroll slider to "jump-scroll"; horizontal scroll only works by dragging the scroll bar control. This worked in the baseline, so I hope that behavior can be retained.
I know you aren’t looking for lists of suggested improvements in this post, so I intend to provide a separate thread with my wishlist. But I do want to discuss 2 items here:
1) As others have pointed out, I think the most important thing you could do for TotalMix is to better highlight the currently selected Target Submix displayed at the bottom of the Input and Playback strips so that it clearly stands out. A related improvement would be having the Target Submix follow the Names button convention and show the User Name rather than the Default Name as the target (unless the Names button is selected). Something that I’ve always scratched my head on, TotalMix labels Output AN 1/2 as Main, yet lists it as AN 1/2 when it's the Target Submix, where “Main” would be the obvious preferrable choice for consistency. In my opinion, TotalMix has gained a lot of unwarranted negative comments for its seeming lack of intuitiveness. As someone who's finally gotten their head around TotalMix controlling all the various Submixes, it's still relatively easy to forget to check which Submix is selected, such that you find yourself unintentionally changing the wrong Submix. I maintain this is the main source of the confusion that most new users of TotalMix complain about, so anything that improves that vital connection should be considered.
2) I also find myself repeatedly having to go back and forth with the Names button to keep myself grounded in my relatively complex setup. What I am requesting as part of this update is to be able to continuously display both names (User and Default), on two separate lines at the top of every Control Strip. Yes, it eats up screen real estate by making each Control Strip taller, but with the newly provided ability to continuously zoom, that becomes a non-issue to me. I would be fine if you made that a permanent change, but you could also have it user-selectable.
To visualize these modifications, here are three graphics; the first is the current unchanged 2.0 example graphic from earlier in this thread, the second adds the suggested changes: dual-line Channel Strip names, and the modified Target Submix (user name in bold orange), and the third highlights the respective suggested changes.
https://myimgs.org/image/zT9GNarp
https://myimgs.org/image/N4H8bfZD
https://myimgs.org/image/pB2imyVq
Thanks for your consideration – and THANKS! For this wonderful upgrade.
Ad 2) If not possible because of any reason.... And if tooltips will be implemented, at least tooltips mechanism could be used to show the oposite naming if mouse is aimed at the name.
Ad 2) If not possible because of any reason.... And if tooltips will be implemented, at least tooltips mechanism could be used to show the oposite naming if mouse is aimed at the name.
Not only that (opposite name). It would be possible to allow for longer user defined names than only 11 character.
As also strings/fonts can theoretically be scaled, you could possibly think about supporting a few more characters
which you can see directly as fader description (without the tooltip).
And if the tooltip shows up, you could show the complete description, which could have more than 11 characters.
+1
hmm. interesting topic. If you are just programming a new TM, is it possible to add such code at the user's choice to disable/remove any compressors, equalizers, reverberation etc in TM, and leave only one crossfade in phone and durec for ufx3? so that all the DSP or CPU Rme resources go only to processing input and output data for those who care about it? The arguments are as follows: premium cards are taken either for live concerts or in the studio, and for these people some dyn eq etc that they don't know about are not needed, everyone has their own plugins that are important..so it's all FX that is simply not used in Rme, I don't know the topology of Rme programming but if such a shutdown of all FX would improve the speed of the Rme sound card - that would be good... I would like a genius - one button and everything fx rme is excluded from the CPU DSP process Rme, Maybe this is a separate driver is needed,.
Hmm. Interesting topic. If you are just programming a new TM, is it possible to add such code
at the user's choice to disable/remove any compressors, equalizers, reverberation, etc in TM,
and leave only one Crossfeed in the phone.
For FX, you have the separate DSP chip. The more you activate, the more load on the DSP, but without any impact on processing, nothing will get faster or slower by using the FX.
And DURec for UFX3? So that all the DSP or CPU RME resources go only to processing input and output data for those who care about it?
With what purpose? DURec works and can't be sped up.
The RME is not a an audio accelerator. The extra DSP accelerates nothing. It enables for FX (except BBF Pro, where only a subset of FX is calculated by the FPGA as there is no DSP for FX for energy reasons, "USB 2 bus-powered interface").
The arguments are as follows: premium cards are taken either for live concerts or in the studio,
and for these people, some dyn eq, etc., that they don't know about are not needed.
Everyone has their plugins that are important...so it's all FX that is simply not used in RME.
Whether you use the FX in TotalMix FX or not is fully up to you.
Whether the DSP has some load or not speeds up nothing.
The fewer FX you use, the more is free for other features like RoomEQ or Crossfeed.
It's a fully dynamic process; choose what you require until the DSP is fully utilized for whatever you require.
And if you do not need anything … DURec or other things do not get any speed advantage by it.
I don't know the topology of RME programming, but if such a shutdown of all FX would improve
the speed of the RME sound card—that would be good… I would like a Genius—one button.
and everything FX RME is excluded from the CPU DSP process RME. Maybe this is a separate driver that is needed.
As I mentioned already, the RME recording interface is no audio accelerator.
Such a button for FX deactivation will bring you nothing.
Simply do not use them if you do not need them, thats it. Not more, not less.
What do you regard as the speed of the sound card?
AD + DA conversion depends on sample rate and converter latency.
This is a fixed value below 10 samples nowadays with very fast converters.
The forwarding of audio samples inside of the interface is also a fix value, takes only around 1-3 samples, has been posted by RME a few weeks or months ago in a thread.
The transport over PCIe or USB is also fix and depends on the number of channels, sample rate, buffer size of the project. Its a fix data stream on a fix time basis. Even USB2 or USB3 do not speed anything up.
Its all about needed bandwidth and whether the number of channels can be transported reliably and in time.
To sum up.
TM FX (and its GUI) are for controlling the interface, the rest happens on the card.
How low the latency is for your monitoring (or whatever) depends mostly whether
- you route audio samples directly on the interface in near-real time
(converter latency, plus 1-3 samples for internal processing) or
- you have to go the long way over PCIe/USB via your DAW
where the latency due to buffer sizes, safety buffers and alike can be significantly higher compared to
converter latency and internal processing.
Converter latency usually a fraction of a milisecond.
Latency for the transport over PCIe/USB in the range of around 2 - 93+ ms (@single speed for ASIO buffersizes of 32 - 2048 samples, UFX III).,
Having low latency is due to RMEs FPGA based design in combination with excellent drivers.
And of course which sample rates and buffersizes you use in your project.
Thanks Ramses for the clarification, if FX doesn't affect the process then that's great, that's another + then to the Rme audio card
Another question: if I install TM2, how do I install the existing 1.99 scenes or workspace? Will TM2 automatically pick up the old 1.9 workspace scenes that are important to me?
Thanks Ramses for the clarification, if FX doesn't affect the process then that's great, that's another + then to the Rme audio card
I updated the text.
Thanks Ramses for the clarification, if FX doesn't affect the process then that's great, that's another + then to the Rme audio card
BTW, I updated the text.
Another question: if I install TM2, how do I install the existing 1.99 scenes or workspace? Will TM2 automatically pick up the old 1.9 workspace scenes that are important to me?
There is the “last settings file,” but I would recommend making a backup to save the workspace (routing, window positions, but not preferences and such stuff).
See my blog article about config files and backup/restore, which covers this in more detail.
https://www.tonstudio-forum.de/blog/ent … kup-en-de/
This is a topic about TM2, so I won't develop the topic of process speed here.
This is a topic about TM2, so I won't develop the topic of process speed here.
Sorry, I don't get the point. The processing speed is not related to any TM FX version. Not only TM2.
Sorry, I meant that this is a topic about TM, and if I ask something off-topic here, it's inappropriate.. But here's another question on the topic, I read your link to Ton Studio, thank you for the good clarifications I needed, I'll just clarify one more thing: if I save the tmws files separately, but they are from version 1.99, will this file open normally in 2.0? because there is a different interface, etc.
Ad 2) If not possible because of any reason.... And if tooltips will be implemented, at least tooltips mechanism could be used to show the oposite naming if mouse is aimed at the name.
Implementing tooltips sounds like a good thing, but when I'm using TotalMix in a live situation, I'm trying to avoid ever touching a mouse or a trackpad. That's another reason I'd like both names always visible at the same time.
Plus you then could even consider deleting the Names push button :-)
Thanks for the comment.
Kubrak wrote:Ad 2) If not possible because of any reason.... And if tooltips will be implemented, at least tooltips mechanism could be used to show the oposite naming if mouse is aimed at the name.
Not only that (opposite name). It would be possible to allow for longer user defined names than only 11 character.
As also strings/fonts can theoretically be scaled, you could possibly think about supporting a few more characters
which you can see directly as fader description (without the tooltip).And if the tooltip shows up, you could show the complete description, which could have more than 11 characters.
Yes, an outstanding idea!
Implementing tooltips sounds like a good thing, but when I'm using TotalMix in a live situation, I'm trying to avoid ever touching a mouse or a trackpad. That's another reason I'd like both names always visible at the same time.
Sure, that two lines is better. I have suggested it as workaround.... And tooltips might be used for showing notes or other things...
According to DuRec, if you record, for example, MADI 1.2.3.4-mono, MADI 5/6 stereo, MADI 7/8 do not record, then MADI 9/10 stereo record, MADI 11 and 12 do not record and record MADI 13, then during playback these channels become only from 1 to 9 in turn, that is, they are shifted, throwing out the unrecorded ones, and MADI 13 during recording, will become MADI 9 during playback and does not correspond to the routing with further connections. The way out of this is this: record ALL channels from 1 to 13, even empty/unnecessary ones. But if, for example, I need to record only 1/2 and 25/26 of the mix, then I need to record not these four channels but all 26, otherwise 25/26 will become 3/4 when played back... It is not possible to play the virtual mix normally afterwards, because 1/2 will normally correspond to 1/2, and 25/26 will become 3/4 and I need to make crutches so that 3/4 becomes 25/26 where there is routing for the subsequent system. And is it possible in this case that by default the channel numbers of the recording immediately become the same numbers for play? and only if necessary can it be replaced with another one?.
Hi RME Team,
well done, it works perfecttly fine here : FF802 FS, ARC USB, Apple M1 max Sequoia 15.6.1
As previously noticed, the average UI looks a bit dark for me (even with light theme).
Is there any chance this release gives us the possibility to make +48V and inst buttons independant from snapshots ?
And will we have more than 4 solo/mute/fader groups ?
Best,
Yan
Windows version coming soon?
Windows version coming soon?
Would love to know too. It looks and works great on my M1 MacBook Pro - Love the new look!
Windows version coming soon?
Matthias wrote: "Wait – what about Windows? The Windows version is in the works, expected to be available after the summer holidays, around September."
For the impatient: September will soon be over. Let's go!
SW development almost always takes longer than expected... So, it may be within few days, it may be as well within few weeks, it may be as well within few months....
I am looking forward to new Win version, so I hope, it will be soon.
Lerian wrote:Windows version coming soon?
Matthias wrote: "Wait – what about Windows? The Windows version is in the works, expected to be available after the summer holidays, around September."
For the impatient: September will soon be over. Let's go!
Let them find all the bugs in macOS so that Win. version can be stable ![]()
Suddenly the Control Strip is not scaling anymore. Stays in a very big size.
Use the default zoom factors to reset it.
Hey guys, Hi!
Been testing the new Totalmix since the beta 3, and damn it was a huge improvement! Props for the developing team.
The only feature i would like to report that i miss is being able to shift + scroll on the pan knobs for an instant hard pan (+100 / -100). That's very useful while testing speakers / headphones and pre-calibrating. Everything else so far is superb.
Thanks a lot! And i wish that's something easy to bring back.
Peace!
Rodrigo Coimbra
instagram.com/coimbra_audio
Use the default zoom factors to reset it.
Thank you MC.
Only 70% seems to work for zooming in and out with scaling the channel strips.
But then, the Control Strip is very small and stays at that zoom factor.
Is this intended?
Is Win version comming soon? At least beta, please. ;-)
Hi MC and dev team,
A bit late to the game here. But my oh my, Totalmix 2 is a bliss. Great works chaps!
Pål
It would be possible to add some kind of “built-in” control pilot app? For us to keep track of our master levels while using arc without having to open TM FX window?
Beta1 for Windows now available: https://forum.rme-audio.de/viewtopic.ph … 86#p243086
i am an expert in user interface design and love rme products very much.
so there is the aspect of scotopic view, night vision, which may come in handy for some people (it illustrates why in some movies control room screens sometimes have this appearance):
at a wavelengths of around 507nm, the perception of color frequencies in the eye is best at night, to put it in simple words.
so here is something you could consider:
http://evancales.net/nightmode.png
this will probably not show up in here since you ruled out http content. but you can still have a look
feel free to get in contact in case you like this idea.
(re-posting same as in Windows TMFX beta forum)
"I agree, it is very hard to see, which output is selected."
it would be fairly easy if bottom fader labels followed name and color of selected output fader:

in the example above, green channel 1/2 should have bottom orange label Main to make sense
also now when I think about it,
let's assume some users don't want/need custom colored channels (I know many people that don't even know TotalMix having such feature anyway),
then it would be very simple to have colored/highlighted only selected output in the bottom row, and all the inputs and playbacks that aren't set at -inf

such "feature" could be quickly toggled from options/routing panel on the left side of totalmix
and one more idea for a follow-up feature, that could solve readability of solo/mute...
why not color code whole channel (again, toggable from left panel), like this?

and one thing quite useful was if there was the option to have the eq section AND room eq open at the same time. not sure why this has ever been done this way. if you tweak an eq in the deep end, you may also want to adjust the room eq, or, the eq section can be part of room eq etc.
i have ucx II and babyface pro fs. i don't connect them at the same time. totall mix's mixer and matrix windows are both always open. the mixer view switches to the connected device but the matrix view is still referring non connected device. i was editing the matrix without knowing (or checking) whether i was editing the connected device. it would be safer not to show unconnected device's setting. thanks!
i have ucx II and babyface pro fs. i don't connect them at the same time. totall mix's mixer and matrix windows are both always open. the mixer view switches to the connected device but the matrix view is still referring non connected device. i was editing the matrix without knowing (or checking) whether i was editing the connected device. it would be safer not to show unconnected device's setting. thanks!
Its part of your workspace...
But its at the end of the day under your control, create another workspace without the 2nd device.
hi ramses,
thanks for your reply. i understand your point though the mixer view follows the newly connected device but not the matrix view. i can see it as an inconsistency.
hi ramses,
thanks for your reply. i understand your point though the mixer view follows the newly connected device but not the matrix view. i can see it as an inconsistency.
Sorry, seems I didn't understand your point.
Not sure if it's new totalmix beta related or MacOS 26.0.1 issue.
Since after I installed the new TotalMix FX 2.0 beta, iStatMenus keep reporting TotalMix using significant energy


It has happened to me in Win also... When I left TM and run it again, it took as much as a older TM. So, generally, no problem.
Just installed in the middle of a studio build and I have to admit the added clarity changed the course of the studio build as I can now rely more on the internal routing capabilities. No bugs so far although I was changing the delay time of the internal echo effect and it seemed to not actually change the echo time.
While I was doing that tho, I was thinking about how cool it would be if in those two FX little windows we had a roll down menu that allowed us to select a hardware send and return path in lieu of the internal effects. It'd be so nice to be able to use those tiny faders to send stuff to an Bricasti or Spring Reverb I would even dream to have a few of those assignable effects send slots :-) but perhaps I digress. Thank you tho, this is really improving things.
Fantastic as always RME, a welcome update thank you so much!
I also second a very obvious way to tell which submix I'm working with, perhaps using colours or an outline box. I use the UXCII for live mixing and as I'm flipping between playback, video and midi mapping programs while tweaking sub/fill/monitor outputs it's not always easy to notice which output I'm working with.
Also, is there now any possible way to get FX on/off to map to MIDI/OSC like the ARC USB? I understand it is some sort of SysEx message unlike the midi mapping available for the rest of TotalMix?
Furthermore, now that this scales, a mobile phone version would be mighty handy at live shows as I'm often using it alongside a tablet for Qlab Remote, RTA, etc. I understand I can build an OSC version but has so far been tricky to implement smoothly.
Thanks again!
Not sure if it's new totalmix beta related or MacOS 26.0.1 issue.
Since after I installed the new TotalMix FX 2.0 beta, iStatMenus keep reporting TotalMix using significant energy
Totalmix 2 is using quite a bit more cpu on my older MacMini 2018, too: 22% vs 7% with Totalmix 1. I hope there's still room for optimisations.
I also had Totalmix 2 going unresponsive twice so far.
All the improvements of the current Windows Beta will be ported over to Mac for the next maOS beta. Improved performance is one point among many. After the next Windows beta (expected shortly) we'll continue here.
All the improvements of the current Windows Beta will be ported over to Mac for the next maOS beta. Improved performance is one point among many. After the next Windows beta (expected shortly) we'll continue here.
That's great to hear! I really like the new gui of TM2, thanks for the effort!
TotalMix FX 2.0 is now available as beta 7, see link in first post. This one is based on the latest changes in Windows Beta 3:
Fixes
- Delay time (Echo) could not be set correctly
- RoomEQ Gain works again in steps of 0.1 dB
- Options Disable Mouse Operation and Lock UI had no effect
- Color setting combo box for multiple channels was missing in Channel Layout dialog
- Mac only: With a Room EQ window open, the right mouse click would not open a menu
Improvements
- Scrollbars with click-to-advance functionality in the scrollbar path. Moving the scrollbar via mouse now requires to grab the visible handle, which was made slightly larger.
- The area above/below the scrollbar is slightly wider so that areas are cleary separated
- Some corrections to increase the accuracy when drawing the matrix.
- Old design uses improved interpolation below Scale 200% on the knob indicators
- Adjusted font sizes in Room EQ
- Adjusted visibility/brightness of various elements (grid EQ/DYN, preset icon…)
- Talkback routing triangles were not deleted on Talkback off
- Talkback/Listenback got the horizontal line back to better see them in bigger mixers
New
- Selected submix output with optional highlighting frame
- Highlighting frame can be enabled/disabled in Preferences (F2)
- Last chosen Layout (in mixer layout section) is now remembered (there is no monitoring for changes as implemented for Snapshots)
- Hotkey R to reset the peak markers of all level meters
- The option Load Room EQs with Snapshot now also loads Volume Calibration and Delay
- Talkback/Listenback icon turns orange when Talkback is active
Have fun!
RME User Forum → TotalMix FX → TotalMix FX 2.0 – first beta available for macOS
Powered by PunBB, supported by Informer Technologies, Inc.