Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

What kind of "audio topology" requires a 1 to 1 correlation/connection between input and output channels, what use case is there for feeding channels 1 through 128 or whatever straight to outputs 1 through 128 in Totalmix, i.e. straight from AD to DA? When does this happen, where is there something similar on a physical mixing console? Without that, what's the benefit of a visual alignment according to numbers? When will that actually become important, apart from looks? Where in your workflow is Totalmix actually being used this way, and not as a mixer or simply a user interface to configure input channels that go to a DAW without ever getting sent to individual outputs again, much less directly in Totalmix?

And as I've pointed out before, any such alignment would fall apart the moment you assign channels as mono. Also, what's with the software playback channels, would you you think these also need to be aligned, even if don't actually represent a signal flow from top to bottom, because the DAW is in between?

Regards
Daniel Fuchs
RME

52

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

resonantmindrecording wrote:
waedi wrote:

Totalmix exist for 25 years in this type of architecture, it is its own category not comparable with other companies mixing software or hardware mixer.
Totalmix is easy to learn and it is unique.
And it is the best audio interface monitoring tool.

You've become accustomed to it, that doesn't mean it is the correct/best way to represent audio topology

You didn't see the irony - how this relates to you as well? Once you learned the possibilities that TM FX provides you might find it hard to go back to your former mixer. But right now my impression is that you shoot around without having understood TM fully and not knowing all the details that might be useful - even for you.

Regards
Matthias Carstens
RME

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

ramses wrote:

Whats IMHO only missing is, that the TM FX control room becomes more flexible to support e.g. also surround formats.
But this doesn't seem to be easy otherwise RME would have done so already.

To effectively support surround like Atmos in practice, we don't necessarily need a fully fledged surround control room with multichannel channels, as the fader grouping currently is working just fine. And for the correct channel order with correct metering, I would always refer to the software playback row and/or Digicheck (which could be extended for having a 7.1.4 support, but there are workarounds...).

What is most needed and essential for surround mixing is to solo hardware outputs: for hearing what's coming from a specific loudspeaker with only one click (which I know is on RME's list).

54 (edited by ramses 2025-09-03 12:55:23)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

hselters wrote:
ramses wrote:

Whats IMHO only missing is, that the TM FX control room becomes more flexible to support e.g. also surround formats.
But this doesn't seem to be easy otherwise RME would have done so already.

To effectively support surround like Atmos in practice, we don't necessarily need a fully fledged surround control room with multichannel channels, as the fader grouping currently is working just fine. And for the correct channel order with correct metering, I would always refer to the software playback row and/or Digicheck (which could be extended for having a 7.1.4 support, but there are workarounds...).

What is most needed and essential for surround mixing is to solo hardware outputs: for hearing what's coming from a specific loudspeaker with only one click (which I know is on RME's list).

Maybe a misunderstanding here: I don’t mean a full atmos controls like e.g. in Cubase Pro.

What I mean is simply having more than just “Main Out” and “Main Out B”, so that the required number of active monitors can be added to the control room.

That way, possibly also fader groups wouldn’t be needed to couple volume control for a set of surround monitors.
As we do not have that many fader groups for such things (only 4).

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

55 (edited by resonantmindrecording 2025-09-03 16:05:11)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

RME Support wrote:

What kind of "audio topology" requires a 1 to 1 correlation/connection between input and output channels, what use case is there for feeding channels 1 through 128 or whatever straight to outputs 1 through 128 in Totalmix, i.e. straight from AD to DA? When does this happen, where is there something similar on a physical mixing console? Without that, what's the benefit of a visual alignment according to numbers? When will that actually become important, apart from looks? Where in your workflow is Totalmix actually being used this way, and not as a mixer or simply a user interface to configure input channels that go to a DAW without ever getting sent to individual outputs again, much less directly in Totalmix?

And as I've pointed out before, any such alignment would fall apart the moment you assign channels as mono. Also, what's with the software playback channels, would you you think these also need to be aligned, even if don't actually represent a signal flow from top to bottom, because the DAW is in between?

Here's why I think TMFX has become the way it has, and correct me if I'm wrong... But RME was a brand known in broadcast and in big studios - where passthrough is common (multiple audio channels getting passed through to a number of locations at for example, the Oscars - FOH, broadcast truck, etc, etc). And in the case of commercial studios, consoles are used (also in Broadcast) in place of TMFX monitoring/routing amenities.

Then you have the era of consoleless homestudios, where people have smaller static setups - a few pieces of gear, a few headphone mixes, etc, etc and nothing changes - and so the amenities are there for people to condense and organize TMFX in a way that correlates to their homesetup. These people just memorize their weird setups and where things are, they have a smaller channel count - and so this feels to be a non issue to them.

But this has left a gap in UI/UX sensibility.

This isn't just about 1:1 signal topology - this is about psychological UI/UX development and thinking about how people are thinking...
In a symmetrical setup - all channels become a reference to one another regardless of their topological signal relation, maybe none...
For example:
Maybe I am turning the phase on for input channel 17, but then I also need do something for playback 19/20 - Normal orientation would have to the RIGHT of where my eyes/brain are currently focused...

In what world does it make sense to have those playback channels to the LEFT of channel 17?

But also, yes, there are instances where input channels need to be sent to their correlated output. I'm not going to use the headphone mix amenities, I'm just going to use output channels for that... Otherwise it's going to create more offsets.

There are instances where playback channels need to go to the corresponding outputs.

I have a commercial studio, with clients that vary from solo artists to 10 piece bands. The "console" needs to adapt to each project, and thus I need baseline organized, clean symmetry as a starting point. Not channels randomly all over place.


But perhaps, if they can fix the 1/2 thing... I will just ignore the channel minimization feature and not leave any expanded channel options open and that will be enough with the exception of programming more useable ctrl/alt/shift mouse click modifiers. That being said, vertical link would not be hard to program - it's just linking buttons.

Hide channels would have to be disabled/adjusted to only channel amounts in order (ie, I still need hide channels 33-256 as I'm not using them right now, but I don't need to hide random channels within the 32 channel operation and would not be able to when this mode is selected).

56 (edited by ramses 2025-09-03 16:26:26)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

resonantmindrecording wrote:
RME Support wrote:

What kind of "audio topology" requires a 1 to 1 correlation/connection between input and output channels, what use case is there for feeding channels 1 through 128 or whatever straight to outputs 1 through 128 in Totalmix, i.e. straight from AD to DA? When does this happen, where is there something similar on a physical mixing console? Without that, what's the benefit of a visual alignment according to numbers? When will that actually become important, apart from looks? Where in your workflow is Totalmix actually being used this way, and not as a mixer or simply a user interface to configure input channels that go to a DAW without ever getting sent to individual outputs again, much less directly in Totalmix?

And as I've pointed out before, any such alignment would fall apart the moment you assign channels as mono. Also, what's with the software playback channels, would you you think these also need to be aligned, even if don't actually represent a signal flow from top to bottom, because the DAW is in between?

Here's why I think TMFX has become the way it has, and correct me if I'm wrong... But RME was a brand known in broadcast and in big studios - where passthrough is common (multiple audio channels getting passed through to a number of locations at for example, the Oscars - FOH, broadcast truck, etc, etc). And in the case of commercial studios, consoles are used (also in Broadcast) in place of TMFX monitoring/routing amenities.

Then you have the era of consoleless homestudios, where people have smaller static setups - a few pieces of gear, a few headphone mixes, etc, etc and nothing changes - and so the amenities are there for people to condense and organize TMFX in a way that correlates to their homesetup. These people just memorize their weird setups and where things are, they have a smaller channel count - and so this feels to be a non issue to them.

But this has left a gap in UI/UX sensibility.

This isn't just about 1:1 signal topology - this is about psychological UI/UX development and thinking about how people are thinking...
In a symmetrical setup - all channels become a reference to one another regardless of their topological signal relation, maybe none...
For example:
Maybe I am turning the phase on for input channel 17, but then I also need do something for playback 19/20 - Normal orientation would have to the RIGHT of where my eyes/brain are currently focused...

In what world does it make sense to have those playback channels to the LEFT of channel 17?

But also, yes, there are instances where input channels need to be sent to their correlated output. I'm not going to use the headphone mix amenities, I'm just going to use output channels for that... Otherwise it's going to create more offsets.

There are instances where playback channels need to go to the corresponding outputs.

I have a commercial studio, with clients that vary from solo artists to 10 piece bands. The "console" needs to adapt to each project, and thus I need baseline organized, clean symmetry as a starting point. Not channels randomly all over place.


But perhaps, if they can fix the 1/2 thing... I will just ignore the channel minimization feature and not leave any expanded channel options open and that will be enough with the exception of programming more useable ctrl/alt/shift mouse click modifiers. That being said, vertical link would not be hard to program - it's just linking buttons.

Hide channels would have to be disabled/adjusted to only channel amounts in order (ie, I still need hide channels 33-256 as I'm not using them right now, but I don't need to hide random channels within the 32 channel operation and would not be able to when this mode is selected).

This needs a few corrections.

TotalMix FX has always been one software platform for all kinds of RME interfaces, independent of channel count – from smaller units like the Fireface 400 up to devices such as the MADIface XT or the HDSPe MADI FX with nearly 400 channels.

That consistency is one of RME’s strengths: you learn the workflow once, and it scales from entry-level to very large setups. Every device continues to receive the same TotalMix FX version, even decades later.

That’s why I don’t really see a distinction between “pro” and “non-pro” users here. The software is designed to be flexible enough for both. What may feel like a “non-issue” to some is simply because their workflow is different – not because their setups are “weird”.

One remark: some TM FX features, such as channel hiding, were originally introduced because of the very high channel counts in large setups. But once implemented, they became generally useful and are now available for all devices, including the smaller ones.

It would be good if we could keep the discussion on the technical aspects and avoid categorizing other workflows. That way, your points about professional needs can come across much clearer.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

ramses wrote:
resonantmindrecording wrote:
RME Support wrote:

What kind of "audio topology" requires a 1 to 1 correlation/connection between input and output channels, what use case is there for feeding channels 1 through 128 or whatever straight to outputs 1 through 128 in Totalmix, i.e. straight from AD to DA? When does this happen, where is there something similar on a physical mixing console? Without that, what's the benefit of a visual alignment according to numbers? When will that actually become important, apart from looks? Where in your workflow is Totalmix actually being used this way, and not as a mixer or simply a user interface to configure input channels that go to a DAW without ever getting sent to individual outputs again, much less directly in Totalmix?

And as I've pointed out before, any such alignment would fall apart the moment you assign channels as mono. Also, what's with the software playback channels, would you you think these also need to be aligned, even if don't actually represent a signal flow from top to bottom, because the DAW is in between?

Here's why I think TMFX has become the way it has, and correct me if I'm wrong... But RME was a brand known in broadcast and in big studios - where passthrough is common (multiple audio channels getting passed through to a number of locations at for example, the Oscars - FOH, broadcast truck, etc, etc). And in the case of commercial studios, consoles are used (also in Broadcast) in place of TMFX monitoring/routing amenities.

Then you have the era of consoleless homestudios, where people have smaller static setups - a few pieces of gear, a few headphone mixes, etc, etc and nothing changes - and so the amenities are there for people to condense and organize TMFX in a way that correlates to their homesetup. These people just memorize their weird setups and where things are, they have a smaller channel count - and so this feels to be a non issue to them.

But this has left a gap in UI/UX sensibility.

This isn't just about 1:1 signal topology - this is about psychological UI/UX development and thinking about how people are thinking...
In a symmetrical setup - all channels become a reference to one another regardless of their topological signal relation, maybe none...
For example:
Maybe I am turning the phase on for input channel 17, but then I also need do something for playback 19/20 - Normal orientation would have to the RIGHT of where my eyes/brain are currently focused...

In what world does it make sense to have those playback channels to the LEFT of channel 17?

But also, yes, there are instances where input channels need to be sent to their correlated output. I'm not going to use the headphone mix amenities, I'm just going to use output channels for that... Otherwise it's going to create more offsets.

There are instances where playback channels need to go to the corresponding outputs.

I have a commercial studio, with clients that vary from solo artists to 10 piece bands. The "console" needs to adapt to each project, and thus I need baseline organized, clean symmetry as a starting point. Not channels randomly all over place.


But perhaps, if they can fix the 1/2 thing... I will just ignore the channel minimization feature and not leave any expanded channel options open and that will be enough with the exception of programming more useable ctrl/alt/shift mouse click modifiers. That being said, vertical link would not be hard to program - it's just linking buttons.

Hide channels would have to be disabled/adjusted to only channel amounts in order (ie, I still need hide channels 33-256 as I'm not using them right now, but I don't need to hide random channels within the 32 channel operation and would not be able to when this mode is selected).

This needs a few corrections.

TotalMix FX has always been one software platform for all kinds of RME interfaces, independent of channel count – from smaller units like the Fireface 400 up to devices such as the MADIface XT or the HDSPe MADI FX with nearly 400 channels.

That consistency is one of RME’s strengths: you learn the workflow once, and it scales from entry-level to very large setups. Every device continues to receive the same TotalMix FX version, even decades later.

That’s why I don’t really see a distinction between “pro” and “non-pro” users here. The software is designed to be flexible enough for both. What may feel like a “non-issue” to some is simply because their workflow is different – not because their setups are “weird”.

One remark: some TM FX features, such as channel hiding, were originally introduced because of the very high channel counts in large setups. But once implemented, they became generally useful and are now available for all devices, including the smaller ones.

It would be good if we could keep the discussion on the technical aspects and avoid categorizing other workflows. That way, your points about professional needs can come across much clearer.

When I say professional, I'm talking about standards and common sensibilities - not the quality of peoples work or anything. Obviously, some peoples setups would not make sense in a commercial facility where multiple engineers are using the machine, freelance engineers are coming in and using the machine, If I'm training an intern/assistant - I don't want them to be as confused as I was at first. It's not a judgment, just a reality - my home setup is a weird hodgepodge of daisy chained stuff.

But fair enough, and no offense intended.

58 (edited by resonantmindrecording 2025-09-03 17:38:47)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

MC wrote:
resonantmindrecording wrote:
waedi wrote:

Totalmix exist for 25 years in this type of architecture, it is its own category not comparable with other companies mixing software or hardware mixer.
Totalmix is easy to learn and it is unique.
And it is the best audio interface monitoring tool.

You've become accustomed to it, that doesn't mean it is the correct/best way to represent audio topology

You didn't see the irony - how this relates to you as well? Once you learned the possibilities that TM FX provides you might find it hard to go back to your former mixer. But right now my impression is that you shoot around without having understood TM fully and not knowing all the details that might be useful - even for you.

No, because this isn't just about me - it's about other people at my studio.

After a few days of asking questions on the forums (I greatly appreciate the prompt replies), and reading the manual between renos, a bit of tinkering - I have a fairly good grasp on what is going on, but I will never accept staggered channels like that.

I'm in the process of figuring out how to avoid that which consists of not using certain features.. but I did pay a pretty penny for the AOX-D, so I have to think about this very carefully... There are other issues I'm having to think through like stereo operation with everything set to mono channels only.

On the Lynx this was all very easy and fast... It didn't matter whether channels were stereo linked or not, you always had both methods of control at your finger tips very quickly. There never any mono vs stereo control hangups even when all channels unlinked because you could quick link them with a modifier key+mouse click. The way Lynx organized this, was by organizing 2 channels into blocks as you would professional-standards expect - 1|2 / 3|4 / 5|6.

This isn't possible in TMFX because Stereo Channels become one fader, and mono channels aren't organized into 2 channel blocks/don't have the quick link features of the Lynx.

I have to think about this very carefully, and potentially return the AOX-D.

59 (edited by Kubrak 2025-09-03 18:33:39)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I guess, if there is something for 25 years and is mostly used by profesionals it becomes more or less standard.

Simply, you have different background and you are used to different SW so OK, TM seems to you weird. That is understandable. Long term users of TM might on the other side see your suggestions weird. At least some of them. And in reality none of the both worlds are weird. They are just different and and rather incompatible.

Still, some of your suggestions might be handy and RME might implement them one day. They listen to users.

FF UCX II, Digiface USB, Babyface Pro FS

60 (edited by resonantmindrecording 2025-09-03 17:55:15)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Kubrak wrote:

I guess, if there is something for 25 years and is mostly used by profesionals it becomes more or less standard.

Simply, you have different background and you are used to different SW so OK, TM seems to you weird. That is understandable. Long term users of TM might on the other side see your weird suggestions weird. At least some of them. And in reality none of the both worlds are weird. They are just different and and rather incompatible.

Still, some of your suggestions might be handy and RME might implement them one day. They listen to users.

It's not just other software I come from, but analog consoles as well... and of coarse there are more professionals in total who aren't RME professionals than there are RME professionals... So yes, it could be beneficial to RME to clean this up but I have a business and studio operation I need to run, and every 1% needs to be dialed.

I just sent off an email to the distributor (they distribute both Marian and RME) to see if they can send me a Marian Clara Emin demo unit to try.

61 (edited by resonantmindrecording 2025-09-04 16:49:34)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

This is no longer an issue of just vertical link, but stereo operation of mono channels as well.

Vertical link and mirroring channels to control room (instead of moving) is the solution for symmetry. As well as linking the three scrollbars.

For easy mono/stereo operation of pairs of channels... Probably the best development solution would be to have an option to display Stereo Channels as Dual Mono with two faders with a link/unlink button, as well as ctrl/alt/shift+mouseclick modifiers for quick linking faders and panners with pan link being inverted obviously.

It seems I've discovered a 20+ year oversight here that could potentially be very valuable feedback... Value as in direct value, $,$$$,$$$. Because there are people who do not like TMFX, and I'm pretty certain, what I've gone through in this thread is a big reason why.

If development can chime in here and give some sort of concession and sentiment that they will do what they can to implement this and put it in their development roadmap - I will hold onto the AoX-D and workaround the current paradigm as best as I can... But as it is, the current paradigm is a major problem for me and I do sort of regret this purchase, it has caused a major logistical and infrastructure headache for me at a very essential moment with upcoming projects.

I'm not going to be the guy that leaves bad reviews all over the internet - but I definitely will not be suggesting this product or any RME product to any of my engineering or studio owning colleagues who require a AD/DA virtual mixer in a professional setting.

No hard feelings, just straight shooting professional engineering analysis and business.

Hopefully this has reached RME devs, the rest of TMFX seems great (although I thought it was going to have the actual FX, at least EQ even if limited to a certain # of channels or just outputs for headphone mixing), so it's a shame that it has this organizational problem.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

TM has EQ and compressor on every channel, but it is not supported for every RME device.  And AoX-D is one of those not supported. Maybe because of high channel count, or maybe also because channel count exeeds number of channels in TM....

FF UCX II, Digiface USB, Babyface Pro FS

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Kubrak wrote:

TM has EQ and compressor on every channel, but it is not supported for every RME device.  And AoX-D is one of those not supported. Maybe because of high channel count, or maybe also because channel count exeeds number of channels in TM....

Yeah I'm aware at this point... The AoX-D page is a bit misleading because they show a graphic showing TMFX with FX (I also swear I saw a comparison graphic leading up to the release of AoX-D that showed support, but maybe not) and the fact they call everything TotalMix FX is also confusing.

Break it down to

1.) TotalMix
2.) TotalMix +FX.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

btw, even just a High Pass Filter can go a long way in improving headphone mixes.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

resonantmindrecording wrote:
Kubrak wrote:

TM has EQ and compressor on every channel, but it is not supported for every RME device.  And AoX-D is one of those not supported. Maybe because of high channel count, or maybe also because channel count exeeds number of channels in TM....

Yeah I'm aware at this point... The AoX-D page is a bit misleading because they show a graphic showing TMFX with FX (I also swear I saw a comparison graphic leading up to the release of AoX-D that showed support, but maybe not) and the fact they call everything TotalMix FX is also confusing.

Yes, it may be a bit misleading. If one does not read specifications carefully.... But even on product page there is information, that AoX-D is without effects.

"TotalMix offers its basic functionality without effects, but with all the great benefits such as presets, layouts, loopback, sub-mixes, and many more."

But sure, one may oversight it.

FF UCX II, Digiface USB, Babyface Pro FS

66 (edited by resonantmindrecording 2025-09-04 18:57:26)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Kubrak wrote:
resonantmindrecording wrote:
Kubrak wrote:

TM has EQ and compressor on every channel, but it is not supported for every RME device.  And AoX-D is one of those not supported. Maybe because of high channel count, or maybe also because channel count exeeds number of channels in TM....

Yeah I'm aware at this point... The AoX-D page is a bit misleading because they show a graphic showing TMFX with FX (I also swear I saw a comparison graphic leading up to the release of AoX-D that showed support, but maybe not) and the fact they call everything TotalMix FX is also confusing.

Yes, it may be a bit misleading. If one does not read specifications carefully.... But even on product page there is information, that AoX-D is without effects.

"TotalMix offers its basic functionality without effects, but with all the great benefits such as presets, layouts, loopback, sub-mixes, and many more."

But sure, one may oversight it.

Yeah honestly, I don't remember reading any of that when AoX-D was first announced, so either something changed and they abandoned FX just before release, or I missed it.

Not the end of the world........... the other issue is bigger for me as small as it seems.

*edit*

I used the way back machine to check the site, I guess that literature was always there... Still swear I saw a comparison chart somewhere that showed it but I could be wrong.

Interesting though,
They have the HDSPe MADIX FX which has the FX at a 312ch count...

I'll definitely be annoyed if they release a HDSPe AoX-D FX... Because PCIe cards lose a lot of a value. Maybe RME will send me one for a 1:1 trade-in for helping them sort out their 20 year UI/UX issue.......... smile

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Was hoping to hear some feedback from development on this, whether or not this is going to/can be cleaned up to represent more professional/commercial workflow sensibilities.

Returning this unit is going to cost me a hefty restocking fee, so I am losing money because of this.

Thanks

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Well, it IS more professional than anything else I have worked with, and I had lots of different interfaces until I got my first RME

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I haven’t seen posts asking for what you want, in any quantity. I’d be very surprised if there was any major change in the imminent future. There may be more pressing issues with the coders. What I love is the speed they clear up bugs incredibly fast. This makes RME stand out above other manufacturers. This is the most important thing for working studios. I’m sure they do take onboard suggestions if there are a lot of people asking for the same thing.

Babyface Pro Fs, Behringer ADA8200, win 11 PCs, Cubase/Wavelab, Adam A7X monitors.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

TM is phenomenal, because of its capabilities it is at first glance difficult to understand. But when you study it and understand its structure - then it is something extraordinary, I take off my hat to the developers, it is a masterpiece. And if you change something, then leave the old version as a choice for those who are used to it.. I don't use main out a/b. I read here that there is an option to change the color - I haven't seen where it is yet, or I don't have the right version of TM yet... I personally only miss the increase/decrease of the DuRec window, because it is small by default. If you take into account the standard analog structure, then the output groups of channels in the consoles are always in a different place, and my cue channels do not always coincide with the input channels.. that is, I can get a signal from MADI or any and go through the vst host to the cue under a completely different number, plus this cue will actually go out to a completely different third output channel through the loop... That's why TM is valuable and phenomenal.. Bravo to the developers.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

mmcd wrote:

there is an option to change the color - I haven't seen where it is yet,.

Right-click onto channel / Change Channel Layout / color selection bottom right side.

M1-Tahoe, Madiface Pro, Digiface USB, Babyface silver and blue

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Change of colour is possible, but only for Mac and in betaversion of reworked TM.

FF UCX II, Digiface USB, Babyface Pro FS

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

resonantmindrecording wrote:

Was hoping to hear some feedback from development on this, whether or not this is going to/can be cleaned up to represent more professional/commercial workflow sensibilities.

You may try to PM @MC, he seems be person close to RME SW development.

But, I doubt, much, if any, of your ideas have a chance to be implemented at all, not speaking about foreseen future. But, if there is the window for change, it is right now, as RME is finishing new version of TM with brand new interface....

IMHO, RME could implement that channels that are assigned to Controll Room also stay at its previous place or there will be empty space at their previous position. As user selectable option.

And maybe the modifiers for faders might be possible. But it is question how adress MIDI, Mackie, OSC in that case...

FF UCX II, Digiface USB, Babyface Pro FS

74 (edited by resonantmindrecording 2025-09-13 19:02:09)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

There's no need for defence of the product,

I've clearly stated why TMFX is a problem in professional settings, it's inarguable - You cannot have misaligned channels 19/20 coming before channels 15/16. That is not professional design.

I only need an answer from development, not a continued debate.

No offense guys.

Thanks

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

If just that matters, do not use Controll Room. If you do not assign Monitors and Phones to Controll Room section, faders will stay at their possition. So, no "missing" faders.

And faders will be well alligned, if faders with the same number will be the same kind (mono/stereo) in all three rows.

And if you need the answer from development, is not better to ask RME support directly? I am not sure, whether forum is the best place....

FF UCX II, Digiface USB, Babyface Pro FS

76 (edited by resonantmindrecording 2025-09-14 02:03:22)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

The other problems is lack of cross mono / stereo operability. Stereo channels should be dual mono linkable channels.

The Lynx mixer was way more efficient and easy in typical real day to day professional use.

As it is, youre stuck deciding on whether to set things as stereo, or mono... which makes day to day project adaption in the studio annoying and further creates disorganization and offset channels.

Remove the complex customization of RME and strip it down to its basic uses, and the Lynx Mixer wins all day. The UI control and workflow of RME is incredibly clunky in comparison.

One should be able to have everything set to mono channels, but control them as if they are using both hands to set them as a stereo matched pair like they would on a console, using nothing but modifier+mouse click.

This isn't a matter of me "not understanding TMFX", the is a matter of it being inferior in the simplest of ways - and that's where things matter in a professional/commercial setting. The complex feature set is useless if the simple things aren't done right.

It's fine that it works for some people, but for time efficiency in a 24/7 studio operation - it is lost time, and its not acceptable here.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Temporary fader group can link channel faders quickly.

And "Workspace Quick select" is a time-saver.

M1-Tahoe, Madiface Pro, Digiface USB, Babyface silver and blue

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

waedi wrote:

Temporary fader group can link channel faders quickly.

And "Workspace Quick select" is a time-saver.

That is the shift click selection?

79 (edited by waedi 2025-09-14 02:51:21)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

On Mac it is command + shift click for temporary fader linking
and the key W for opening quick workspace select

M1-Tahoe, Madiface Pro, Digiface USB, Babyface silver and blue

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

resonantmindrecording wrote:

The other problems is lack of cross mono / stereo operability. Stereo channels should be dual mono linkable channels.
...
As it is, youre stuck deciding on whether to set things as stereo, or mono... which makes day to day project adaption in the studio annoying and further creates disorganization and offset channels.
...
One should be able to have everything set to mono channels, but control them as if they are using both hands to set them as a stereo matched pair like they would on a console, using nothing but modifier+mouse click.

OK, this is the only problem. The rest is already solved by not assigning Phones and Monitors to Controll Room...

You may use Fader Group (suggested already by Waedi), which you do not like...

Key modifiers might possibly be implemented by RME... But there might be software patent for that feature, or other technical or legal obstacle... (For example how to implement that feature in MIDI, Mackie and OSC? There is not just keyboard and mouse.).

The best way is to ask RME Support if that would be possible....

FF UCX II, Digiface USB, Babyface Pro FS

81 (edited by ramses 2025-09-14 10:01:01)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Hi resonantmindrecording.

This is not yet another “we defend TM FX” posting.
I took it as a personal challenge to invest the time and put some serious thought into your comments and requirements.

I created three Visio diagrams to illustrate the design of TotalMix FX. The “heart” of its operation concept is Submix Mode. Every output has its individual submix, and there is no fixed relationship between inputs and outputs—nor is there any need for one. That is what provides pure flexibility.

After highlighting the benefits of working in Submix Mode and how useful the “Sub” button can be, I tried to translate the flexibility of TotalMix FX into the schema of a traditional analog mixer. The result shows how such a mixer would look—and why it would be impossible to build such a “monster” with that number of channels and aux sends/subgroups, neither in HW, nor in SW.
In Submix Mode, each output in TM FX is basically comparable to a subgroup. We all know analog mixers with 2, 4, 8, or maybe 16 subgroups—but not with 76.440, as in the case of an HDSPe MADI FX.

Summary:

TotalMix FX follows an output-oriented workflow, which is best understood when working in Submix Mode. There is, by design, no fixed visual or functional alignment between inputs, software playbacks, and outputs. The real strength of TotalMix FX lies precisely in this flexibility.

I fully understand that, when faced with a new tool, one’s first instinct is to hold on to familiar concepts. I am also someone who values structure and clarity in my work. But sometimes it is necessary to take the time to understand a different underlying design, to let go of established habits, and to explore the advantages of a new approach.

From my experience, after working through the manual and watching the RME tutorial videos on YouTube, I was able to set up a functional base configuration right from the start. It took some more time to optimize it, so that I could store all of my typical use cases in 8 snapshots, which I can quickly recall. But this is not static; I can tweak it easily to the actual needs at any time.

Even today—after more than eleven years—I sometimes discover new tricks or features and continue to benefit enormously from the possibilities TotalMix FX provides. I further optimize my workflow by using colors or by implementing only the needed routings, not any defaults (and whatnot …).

My impression is that you have simply not yet given yourself enough time for a thorough familiarization. That is perfectly understandable—one cannot change established working habits overnight. But equally, it would be unrealistic to expect software that has been developed and refined for over 25 years to be rewritten to suit each individual preference.

Perhaps just allow yourself a bit more time to work with the existing TM FX design. I am confident that you will then discover many of its advantages, which may not yet be apparent at first glance.

I hope this helps with your “transition” and maybe also clarifies some of the points I raised in previous postings.

Thanks for keeping the spirit of peaceful, professional communication. If it should turn out that the diagrams are not helpful for you, perhaps they will serve others well—no problem. The work is not lost, I can use them well for my blog.

Like you, I am simply a customer. You are free to stay in contact with RME as you wish. What I post here has no influence on whether RME will take up any of your proposals if they see merit in them.

I added the links to the pictures to click them, and then they should open up in your external graphic viewer should the graphical representation/rendering be too small in your browser.

Have a pleasant weekend.


https://www.dropbox.com/scl/fi/gofaanfd … 3&dl=1

https://www.dropbox.com/scl/fi/gofaanfdnrjn7o5ysxam3/TM-FX-01-Overview.jpg?rlkey=4qwn3se10p2k03bt34effwnzo&st=b64gaua3&dl=1


https://www.dropbox.com/scl/fi/2a3rmhr4 … r&dl=1

https://www.dropbox.com/scl/fi/2a3rmhr4os6eu5d20n4f1/TM-FX-02-Effect-of-sub.jpg?rlkey=o55l7rjk6yc1hma279womj759&st=h4n362br&dl=1


https://www.dropbox.com/scl/fi/wylaq7af … b&dl=1

https://www.dropbox.com/scl/fi/wylaq7afplx5gobiqj98j/TM-FX-03-vs-analog-mixer.jpg?rlkey=yotxl5r6lobv04msefdlxyivn&st=h8z8fsxb&dl=1

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Ramses, I agree with you.

If I understand OP right, he faces the situation that someone, who does not know TM, but has console background, rents his studio. Or interoperability between many people/technicians... And they do not have much time/will to learn TM much. They need easy learning curve.... Something like that....

IMHO, if RME would add two keyboard modifiers, one to create temporary fader group (I would name it Instant Fader Group) for given fader and right adjacent one, and second for creating a Instant fader group of all faders in inputs/playbacks/outputs. The Instant fader groups would be valid only while modifier key is hold down and mouse is on the fader handle and mouse button is pressed.

And the similar concept for pan.

And user could configure TM, that if stereo mode for channels is used, visually there are still two faders, just they are link (sort of fader group) and the same for pan. And probably few more parameters.... I guess no M/S processing available in this case...

And the concept of key modifiers could be even expanded by adding F3-F12 function keys to create Instant fader groups of 3-12 faders in row....

I would not use any of those I guess, but I can imagine that it could make life easier for those who come from console world and would use TM just randomly and only with the most basic skills.

We are used for something else, but I can see, that for someone who is used to have everything alligned and his mental map is acustomed to it, it makes troubles if faders are not alligned. It is difficult and painfull to learn an old dog new tricks....

So, this discussion is more about pros and cons for all users (more features means harder to learn and TM is pretty complex already), cost of implementation (and not only implementation, but also maintenance, support...) and how many old dogs would that make happy (so far one is for sure), than about what is right and what is false or what fits all.

PS.
By an old dog I do not mean any personal offense at all, the expression comes from our proverb....

FF UCX II, Digiface USB, Babyface Pro FS

83 (edited by resonantmindrecording 2025-09-14 20:47:52)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I appreciate the work going in trying to help me, I will peruse this stuff... But again, this isn't about the depth of features and learning them - it is about basic day to day use and 1 percent simple workflow differences... The problems here, negate the rest of the feature set for me, they become irrelevant unfortunately. I would gladly make use of these features, but they don't circumvent the problems here unfortunately.

I use Cubase which is astronomically more deep and complex than TMFX or any other DAW - I've gone to the extent of writing custom automation code and PLE scripts to squeeze every 0.1% of workflow efficiency and repetitive task reduction... So I'm not adverse to complex software. TMFX is a breeze in comparison, but I don't think there's anything here I haven't understood with TMFX which would remediate the problems I have with it... The amount of and type of features, don't negate its core problems I've pointed out.

I don't think I need more time with TMFX, time is money here... And this has put me in a bit of an urgent place of needing to figure out a solution pronto - your suggestion of needing to spend more time is sort of in itself here proving my point. Spend more time why? Why is this the TMFX modo if you will? What time? My time? The studios time? the projects/clients time? Why would I want to spend more time? <- This is part of the problem in itself, you are suggesting the problem.

The only thing I don't understand with TMFX, is just a big fat........ Why?....

TotalMix FX follows an output-oriented workflow, which is best understood when working in Submix Mode. There is, by design, no fixed visual or functional alignment between inputs, software playbacks, and outputs. The real strength of TotalMix FX lies precisely in this flexibility.

This doesn't make sense to me. Why? It's not even a true statement within TMFX let alone audio engineering in general, rather that it is just/has the potential to become a discombobulated mess... why? Why does it have to be this way? I don't get it. Why would that be "by design"

I think then maybe it has been designed by a methodology of creating "tweakers delight", and a lot of people love stuff like that, whether it be working on car engines or in a piece of software or playing RPG video games - but that does not correlate with professional/commercial studio use.

But I just don't think it's a realistic statement to say that by design there is no fixed visual or functional alignment between inputs, playback, and outputs when there is all sorts of potential in day to day use for there to be situatuions of crossings/intersections of channels that would be easier found and manipulated if in aligned order.

I just don't get it, I feel like I'm being told 2+2=5, and I'm saying 'no, that's not correct', but everyone in the room is looking at me like, I'm the one who is off. smile


*edit*

Let me ask this, in regards to the "big fat RME TMFX WHY"?...

Apart from users with small screens being able to condense things, what would be the negative to being able keep everything aligned?  What would that be taking away or ruining about TMFX? How would it make things worse? What would be the disadvantage? How would that make things more confusing instead of less?

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

The reason for this becomes clear when you use it, and practice makes perfect.

Please don't think you're the only one who has to work professionally and under time pressure. I have to do this all the time in IT for big enterprise and data center customers. Nevertheless, certain tests are sometimes essential when changing hardware manufacturers. 

The big why .. I can give only a few examples to give you an idea.

When routing through the DAW, you have more latency compared to routing audio directly on the interface.
Depending on DAW projects the buffer sizes need sometimes to be bigger.
And here you get much more latency in, compared to routing of audio flows directly on the card.

Therefore I prefer the monitoring to be in TotalMix FX, where I have only to deal with converter latencies.
Especially when playing guitar through an VSTi.

Also think about different audio flows on the PC which do not always come from the DAW.
The patchbay character of TotalMix FX (by the middle row) allows a very granular distribution of audio from the whole PC for the monitoring. After that you can configure the routing for every output individually, also the level. So you can create already a perfect monitoring mix for guitarist, vocalist, etc.

This makes it e.g. very easy for me for guitar recordings / overdubs.

I am sending out the backing track from either the OS (AN 1/2) or from music player (AN3/4).
The guitar is plugged to the instr input and I can send it directly to the stand-alone Amp VSTi
without having to go through the DAW. The VSTi sends the output directly to an output.

Now to the point "output oriented" workflow.

Next I select the hw output and move the fader of the middle row up, to get the monitoring submix for playing / recording guitar. Usually these channels:

- instr input, if I need the original guitar signal for reamping
- VSTi, the dry amp signal
- FX from Lexicon PCM 81 or 91 as I like (by routing)
- backing track

The FX of TM FX makes it possible to tweak the amp signal to cut some low / high frequencies, so that the guitar is being placed into the mix smoother.

By loopback recording, activated on the outputs, I can record all channels in the DAW, same time base.

When using external FX like I do, you also have to define the output and input in Cubase but you need additionally to route the output signal, that first appears in the middle row sw playback, to the output.

Many people are not used to work this way and are anxious, because they do not understand the benefits.
Therefore some people wanted the operational mode DAW mode which removes the middle row.
But this robs a lot of TM FX flexibility.

My recommendation is always to get "DAW mode" in TM FX "Full mode" by simply one mouse click.
Then you have the routing like in DAW mode (only inputs and outputs and everything is done in the DAW).
But .. You have the flexibility to create a routing directly on the interface additional for a near-realtime flow.
For example the monitoring for a vocalist and adding some FX, be it from TotalMix or a connected reverb unit.

The DAW mode in Full Mode you get by this one mouse click:
   TM FX: Options -> Reset Mix -> Straight playback

What happens
SW playback AN1/2 is routed to HW Output AN1/2
SW playback AN3/4 is routed to HW Output AN3/4
SW playback AN5/6 is routed to HW Output AN5/6
as if only the bottom row with the HW outputs would exist.
This is what DAW mode does .. send audio directly to the real HW output, not to the matching SW playback channel at first.

Take some time, Rome was also not build in a day.

Wish you good success, and thanks for your interest in my last posting.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

ramses wrote:

The reason for this becomes clear when you use it, and practice makes perfect.

Please don't think you're the only one who has to work professionally and under time pressure. I have to do this all the time in IT for big enterprise and data center customers. Nevertheless, certain tests are sometimes essential when changing hardware manufacturers.

I'm speaking from the context of talking about music/audio production in a studio environment, not AoIP industrial infrastructure.


The big why .. I can give only a few examples to give you an idea.

When routing through the DAW, you have more latency compared to routing audio directly on the interface.
Depending on DAW projects the buffer sizes need sometimes to be bigger.
And here you get much more latency in, compared to routing of audio flows directly on the card.

Therefore I prefer the monitoring to be in TotalMix FX, where I have only to deal with converter latencies.
Especially when playing guitar through an VSTi.

Same, as I was doing with Lynx mixer.

Also think about different audio flows on the PC which do not always come from the DAW.
The patchbay character of TotalMix FX (by the middle row) allows a very granular distribution of audio from the whole PC for the monitoring. After that you can configure the routing for every output individually, also the level. So you can create already a perfect monitoring mix for guitarist, vocalist, etc.

This makes it e.g. very easy for me for guitar recordings / overdubs.

I am thinking about this... I don't get it. It's easier doing this quickly if things are aligned - unless you have memorized your offset setup - but why start from the base of an offset setup and having to memorize misaligned channels.. and even if you do memorize - that's only you. What about other people making use of the machine?

I am sending out the backing track from either the OS (AN 1/2) or from music player (AN3/4).
The guitar is plugged to the instr input and I can send it directly to the stand-alone Amp VSTi
without having to go through the DAW. The VSTi sends the output directly to an output.

Why do channels have to be misaligned for this?


Now to the point "output oriented" workflow.

Next I select the hw output and move the fader of the middle row up, to get the monitoring submix for playing / recording guitar. Usually these channels:

- instr input, if I need the original guitar signal for reamping
- VSTi, the dry amp signal
- FX from Lexicon PCM 81 or 91 as I like (by routing)
- backing track

You are using your personal setup as a reference in a conversation that is not to do with "personal setups" but common commercial, easily understandable workflows. That's my point.

I don't know what you mean but "output oriented" workflows? What is not output oriented about aligned channels? Is an analog console not output oriented?

The FX of TM FX makes it possible to tweak the amp signal to cut some low / high frequencies, so that the guitar is being placed into the mix smoother.

No FX for me sad

By loopback recording, activated on the outputs, I can record all channels in the DAW, same time base.

Why does aligned channels/my contentions negate this? If anything aligned channels make quick loopback setup easier.

When using external FX like I do, you also have to define the output and input in Cubase but you need additionally to route the output signal, that first appears in the middle row sw playback, to the output.

I did a lot of external FX with lynx mixer... What does channel alignment/my other contentions have to do with this? I was using Cubase External FX with the Lynx mixer just fine, faster and more logical.. and more adaptable - ie, sometimes outboard hardware are being moved to different channels - or we've rented additional outboard for a project, etc, etc.... so this idea of super tweaked TMFX that doesn't change, doesn't make sense.

Many people are not used to work this way and are anxious, because they do not understand the benefits.
Therefore some people wanted the operational mode DAW mode which removes the middle row.
But this robs a lot of TM FX flexibility.

After all of this, I still don't feel like you've answered my questions. I'm not trying to troll or be facetious or anything like that.

I think TMFX is a "tweakers delight" (I get it, I am that way too, I have lots of modular synth, and complicated software scripts, etc, etc that only I understand, and thus are not center piece production tools in the studio) that you have memorized, you know your setup and perhaps it doesn't change day to day - and so all you see is a huge feature list and thus ask, "how can you not like TMFX with all these amazing features"

My recommendation is always to get "DAW mode" in TM FX "Full mode" by simply one mouse click.
Then you have the routing like in DAW mode (only inputs and outputs and everything is done in the DAW).
But .. You have the flexibility to create a routing directly on the interface additional for a near-realtime flow.
For example the monitoring for a vocalist and adding some FX, be it from TotalMix or a connected reverb unit.

This isn't what I did with the Lynx mixer through, and the Lynx mixer has the exact same 3 row Input/Playback/Output routing/functions.... Just aligned, and stereo operation of mono channels.

The DAW mode in Full Mode you get by this one mouse click:
   TM FX: Options -> Reset Mix -> Straight playback

What happens
SW playback AN1/2 is routed to HW Output AN1/2
SW playback AN3/4 is routed to HW Output AN3/4
SW playback AN5/6 is routed to HW Output AN5/6
as if only the bottom row with the HW outputs would exist.
This is what DAW mode does .. send audio directly to the real HW output, not to the matching SW playback channel at first.

Don't want to depend on DAW Mode. It's not going to work.

Take some time, Rome was also not build in a day.

I've already built my Rome, it just needs to be wired now and in a way that my soldiers will understand - otherwise Rome will fall just as it once did.

I do appreciate the conversation - I think we are after different things, and are working in different context.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Some people prefer TM, others NControl.
It’s like kids choosing LEGO or Playmobil - both great, just different concepts.

“Do It For Her”
My Gear: Bontempi Magic light Keyboard

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

maggie33 wrote:

Some people prefer TM, others NControl.
It’s like kids choosing LEGO or Playmobil - both great, just different concepts.

I have to disagree, I actually don't think this is just about personal preference. I think it has to do with some sensible/logical commonality in the professional audio engineering industry.

Again, you can only be so different before no one understands you... Or doesn't have the time to take in getting to understand you.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I have to disagree, I actually think this is related with personal preference. My gap here is: Why did you choose a RME unit at all?

“Do It For Her”
My Gear: Bontempi Magic light Keyboard

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

maggie33 wrote:

I have to disagree, I actually think this is related with personal preference. My gap here is: Why did you choose a RME unit at all?

I'm pretty certain I've done a very thorough job of explaining why this isn't just a matter of personal preference, but a disruption of engineering norms.

1.) Lynx doesn't have a Dante card (and thus no Lynx Mixer)

2.) It's what was immediately available (venders favor RME from a sales perspective/relationship, thus was all that was in stock)

3.) I thought it had the actual FX.

4.) I figured a reputable big brand would have got the small simple details right.

5.) I figured that as customizable as it seems, I would be able to tweak it to our exact needs.

#4,5 is why it is getting returned (in leu of no Dev response), but #3 was also a bummer - I need at least HPF to get rid of low rumble/unneeded freq in headphone mixes.

I'm trying to get a demo unit of a Marian Clara E, though I have my doubts about this interface as well - I have my suspicions that they have gone too far the other way in emulating a console, and lack the Input/Playback/Output columns.

https://www.instagram.com/p/BZtls9-HprW/?img_index=1
https://www.cma.audio/media/pdf/7e/89/7 … ochure.pdf

Marian Matrix
https://www.instagram.com/p/DE2eKCKgbBg/

90 (edited by resonantmindrecording 2025-09-15 02:53:54)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

waedi wrote:

No need to assign output channels to control room.
No misalignement at all.

The misalignement issue is created by the user.

We're onto other problems at this point... For example, the handling of mono vs stereo channels and the absence of proper dual mono/stereo control.

Creating stereo channels does create offsets.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

waedi wrote:

If you do this vertical to all channels the same it should be in good order.

The problem then becomes is I will have to go either all stereo, or all mono, or a strange mix of both with each properly aligned.

It's a massive oversight on their part.

I would go all mono but they lack stereo operability and it gets a bit confusing with setting up routing.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

To sum it up: As a 1:1 routing mode for mono channels is already possible, your request seems to be sth like "Add an additional modifier key option (or whatever combination) for a "direct" mono to stereo linking of corresponding faders, while the modifier is pressed" - right?

“Do It For Her”
My Gear: Bontempi Magic light Keyboard

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

maggie33 wrote:

To sum it up: As a 1:1 routing mode for mono channels is already possible, your request seems to be sth like "Add an additional modifier key option (or whatever combination) for a "direct" mono to stereo linking of corresponding faders, while the modifier is pressed" - right?

Unless I've missed something not really. Just to be clear, I am not looking for a static 1:1 passthrough mode no. I still want submix capability - just organized and swift stereo operability with all mono channels, unless they develop an option for stereo channels to be dual mono (thus creating no offset)

94 (edited by maggie33 2025-09-15 04:30:41)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Again...

...I still want submix capability - just organized and swift stereo operability with all mono channels,

you already have this. You can even decide if you want submix - or free routing (via right ctl strip panel).
(Btw - reading your posts in this thread i got the Impression you already knew all of this)

...unless they develop an option for stereo channels to be dual mono (thus creating no offset)

Thats what i meant with my post above  - ...your request seems to be sth like "Add an additional modifier...
Again:
In NControl, you can either link them via a button in ui (while they still appear as mono), or use a modifier key to link them "ad-hoc"...

Feel free to address this summary as a request towards RME...
My personal preference is absolutely irrelevant here.
Just try to help you to bring this (endless) discussion to a final point.

“Do It For Her”
My Gear: Bontempi Magic light Keyboard

95 (edited by Kubrak 2025-09-15 09:25:40)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I did the same and have recomended OP to either contact RME Support or @MC with description of key modifiers for fast linking and unlinking faders and panners.

FF UCX II, Digiface USB, Babyface Pro FS

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

resonantmindrecording wrote:

It's easier doing this quickly if things are aligned - unless you have memorized your offset setup - but why start from the base of an offset setup and having to memorize misaligned channels.. and even if you do memorize - that's only you. What about other people making use of the machine?

OK, if faders are not alligned, but have labels what comes in/out and not used faders are maybe even removed, or at least minimized in size. One has to memorize positions and so on. (And here comming colorcoding may be also used to lower need of memorization.)

If faders are alligned and have numbering labels, one has to memorize, what signals go in/out. Skip unused faders, and so on...

It is debatable what requires more memorizing....

I accept, that you are used to the latter and it is better way of doing things for you. But disagree it is generally better way of doing things. The both ways require memorizing. And IMHO your method requires way more memorizing...

FF UCX II, Digiface USB, Babyface Pro FS

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I suspect that there will be no significant change here as far as visual channel alignment is concerned. As I've pointed out before, this would only be relevant in a setup where you essentially do nothing but feed input channels straight out to corresponding outputs (theoretically you could also do so ny passing it through a DAW, thus also involving the software playback channels), but how often is that an actual thing you do? The only possible application I can think of would be to run signals through AD for some  signal processing (EQ or whatever) and then feed them back out as individual channels to DA. And then where does the signal go? If there is an application where this would be required, you probably won't be using the control room section, so that could be done away with and eventually, mixing would take place elsewhere.

I still don't see where you actually explained a setup in which such 1:1 alignment (and signal routing) would be vital and not achievable for the specific purpose e.g. by simply disabling the control room section. Alignment also goes out the window as soon as you open a channel's settings panel, EQ, or the like. So if you wanted to use Totalmix to apply effects before sending signal back to the corresponding output, you'd have to keep closing the EQ panel or whatever to ensure the visual alignment remains in place - or open the panel on the output as well. Seems tedious.
If an input in such a 1:1 setup required mono channels, you'd likely do the same for the output as well.

Lastly, I don't see how such a 1:1 setup resembles a hardware console in any way. You might have plenty of subgroups (and in some cases, inputs on both sides of the subgroup and master channel section), but which console has visually corresponding channel strips for inputs and outputs the way you would like to see them in Totalmix?
In the end, TotalMix is still predominantly a mixer, and mixers tend to feed a larger number of channels into a smaller one. You make it appear as if the specific alignment you'd like to see were some kind of universally accepted necessity, but I don't quite see that, otherwise this request would have come much earlier.

Regards
Daniel Fuchs
RME

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

RME Support wrote:

I suspect that there will be no significant change here as far as visual channel alignment is concerned.

As I've pointed out before, this would only be relevant in a setup where you essentially do nothing but feed input channels straight out to corresponding outputs (theoretically you could also do so by passing it through a DAW, thus also involving the software playback channels), but how often is that an actual thing you do?

The only possible application I can think of would be to run signals through AD for some  signal processing (EQ or whatever) and then feed them back out as individual channels to DA. And then where does the signal go?

If there is an application where this would be required, you probably won't be using the control room section, so that could be done away with and eventually, mixing would take place elsewhere.

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Just to re-emphasize - none of this, this entire thread, has been about actual 1:1 signal flow/pass through, despite it maybe being a possible use case in certain instances.

This is primarily about UI/UX psychology and meeting a standard of someone being able to walk in to a setup and being able to understand how things work. It's not so much about channels needing to be aligned for signal flow, and more about channels not being misaligned so that everything is more visually sensical and quick to find.

As I stated prior, thinking about how people are thinking when they are trying to find something - all channel numbers/names act as a reference to each others position.

I could avoid these offsets, but there is a gap in TMFX that confuddles stereo vs mono channel control.

You do in fact have two competitors that realized this conundrum and thus developed solutions. Both Lynx Mixer/Ncontrol and Marian Beast Mixer. In its core use, I was never confused or limited when using the Lynx Mixer in comparison to what TMFX offers.

If you took away the deep feature set, customizable UI, etc, from TMFX and left just the barebones Input/Playback/Output - Lynx has you beat. At the core, Lynx has you beat.

That core matters, start there. All the extra features that have been added to TMFX over the years, are not as important as that core UI/UX. Believe it or not, but whoever handles those core simple needs best - wins. Because those core simple things add up in a studio, over a year of 14 hour+ sessions every day.

This isn't a matter of opinion, it is a matter of literal math - time... work efficiency, multiple staff useability, etc. This is metrical, not subjective.

(I can ignore features that create offsets, although I would use those features if they didn't create offsets... The simple solution is vertical link)


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I still don't see where you actually explained a setup in which such 1:1 alignment (and signal routing) would be vital and not achievable for the specific purpose e.g. by simply disabling the control room section.

Alignment also goes out the window as soon as you open a channel's settings panel, EQ, or the like. So if you wanted to use Totalmix to apply effects before sending signal back to the corresponding output, you'd have to keep closing the EQ panel or whatever to ensure the visual alignment remains in place - or open the panel on the output as well. Seems tedious.
If an input in such a 1:1 setup required mono channels, you'd likely do the same for the output as well.

Exactly, it is tedious, and a lot of mouse clicking to keep things symmetrical... Easily solved by vertical link or some kind of static alignment mode.

Again, this is about UI psychology, not 1:1 signal topology. If you want to write this off as unimportant... So be it. But in true professional engineering, it is the most important thing - not all the extra features. The core.

Lastly, I don't see how such a 1:1 setup resembles a hardware console in any way. You might have plenty of subgroups (and in some cases, inputs on both sides of the subgroup and master channel section), but which console has visually corresponding channel strips for inputs and outputs the way you would like to see them in Totalmix?
In the end, TotalMix is still predominantly a mixer, and mixers tend to feed a larger number of channels into a smaller one. You make it appear as if the specific alignment you'd like to see were some kind of universally accepted necessity, but I don't quite see that, otherwise this request would have come much earlier.

Almost every console channel strip:

1.)Input
1b.)(Direct Output to recording medium)
2.)DAW/Tape Return
3.)Bussing/Aux
4.)Fader Output

This is essentially what TMFX is at the core, Lynx Mixer, Marian Beast, etc. The only difference is you have bussing from the input section and DAW/Tape return. Buss channels are usually in a separate bucket at the far end of the console or in the master section.

https://i.imgur.com/Cw8fgA0.jpeg

This is my old 16 channel setup patchbay which is about to be revised for a new 32+ channel setup, utilizing passthrough normals.

When I/others in my studio are utilizing both/going between the patchbay and the AD/DA virtual mixer - it is best if they resemble one another. Both become a lot easier to understand, and navigate without question marks.

One situation of passthrough, could be to instead of recording outboard destructively, would be to passthrough the AD/DA to the outboard... Mic pres get recorded straight to DAW, passthrough goes to outboard.

Further the DAW, Cubase, has project templates that have setup External FX defaults and all sorts of streamlined routing defaults baked into the template - but - we also need the ability to adapt away from these defaults quickly, and quickly do new setups.

If things are scattered, if there is a discrepancy in control with stereo vs mono channels - things get confusing, annoying, and cumbersome quickly.

If I am doing a 16 channel drum recording, + vocals, + guitar, + bass - and I'm setting up headphone mixes, submixes, effects routing, situations of which there are crossover of input channels needing to be fed to output channels + I want to be able to quickly mix out of the DAW using the playback channels between recording, etc, etc, etc, etc...

I don't even understand how symmetry is a question here? The only thing I can think of the reason why, is that for whatever reason, RME catered to the 'tweakers delight' market, and once these people have 'tweaked' their setup to perfection, they leave it static... They are only ever recording a themselves, or a few people at most, they only have a few pieces of outboard gear and aren't regularly renting outboard for certain projects, they aren't recording 10 piece bands, etc, etc.

But I don't understand how this is even an argument... From a very well studied and experienced engineer, it's baffling to me, no offense.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I really don’t think this is going anywhere now. There are obviously disagreements and as other have mentioned, I don’t see this being a priority to be implemented soon/ever, as TotalMix is used by thousands of professionals, who would not want major changes.

Babyface Pro Fs, Behringer ADA8200, win 11 PCs, Cubase/Wavelab, Adam A7X monitors.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

resonantmindrecording wrote:

Almost every console channel strip:

1.)Input
1b.)(Direct Output to recording medium)
2.)DAW/Tape Return
3.)Bussing/Aux
4.)Fader Output

This is essentially what TMFX is at the core, Lynx Mixer, Marian Beast, etc.

Perhaps this is part of the fundamental misconception.
Your channel strip is just the hardware input channel up to its fader. The hardware output section is in no way part of the channel strip. It's more comparable to the subgroup section of a console (even though the signal doesn't go to the master mix, but only to the individual output). There is in fact no compelling direct logical connection between a hardware input and the corresponding output, definitely not as part of a virtual channel strip.

To avoid imbalance when switching e.g. an input between stereo and mono, you'd have to automatically apply the same to the output, which would make no sense at all. You'd also have to open the EQ or settings panel at the output if you open it at the input to preserve visual balance. To top it off, the EQ panel is wider than the settings panel, and the software playback channels don't even have the EQ panel. And if on a multichannel interface, you have to scroll sideways to access channels beyond whatever your screen width can show, would the hardware output section have to move along? But then, if there are control room channels, the hardware output section isn't even as wide as the input section... Problems, problems. There's no way this would work out the way you imagine it should.

Use channel names and colours...

And here's your Marian Beast. An entirely different thing. Indeed it is one channel strip from top to bottom, there is nothing like the software playback and hardware output sections in Totalmix. You choose whether the channel is using the input signal or the playback somewhere at the top. Absolutely no comparison, and I'm not saying there's anything wrong with the Marian mixer. It's just different. You can route signal to any physical output, but apparently you don't get another full set of EQ, dynamics, etc. at each individual output (or pair), like in Totalmix.

https://www.marian.de/wp-content/uploads/2021/04/beast-sfp-reduziert2.png

Regards
Daniel Fuchs
RME