Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I agree with all, what you wrote. But generally, if one wants to have things alligned in TM, he may have it in current TM. Most of the time. It would be temporarily unalligned just when one is setting channel parameters. And that moment one does not need vertical allignment. So far, so good.

Just... What about OP´s idea of key modifiers, that would temporarily link two mono faders/panners? I guess that is, what OP is mainly for. I would call it Instant Fader Group. OP is used to have presented all faders as mono, but be able to use them as stereo, if desired.

Look at video that OP has linked in #16 (https://imgur.com/vZBmdtF).  And my coarse description how it could work in TM is in #82.

So, what about to add to mono faders a feature operate them temporarily as stereo ones? Just fader and panning. And maybe other parameters, like e.g. gain...

I do not know TM code structure, but IMHO such a change should not be too difficult. Just pressed key modifier changes what exactly program does. Instead of modifying one fader would modifie two.

FF UCX II, Digiface USB, Babyface Pro FS

102 (edited by resonantmindrecording 2025-09-17 19:37:49)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Perhaps this is part of the fundamental misconception.
Your channel strip is just the hardware input channel up to its fader. The hardware output section is in no way part of the channel strip. It's more comparable to the subgroup section of a console (even though the signal doesn't go to the master mix, but only to the individual output). There is in fact no compelling direct logical connection between a hardware input and the corresponding output, definitely not as part of a virtual channel strip.

The output is in no way part of the channel strip? I'm not really following...

With an INLINE console, you have multiple inputs but you are only ever listening to one input. When you're recording, you are listening to the micpreamp input, when you are mixing - you are listening to the playback.

Now, is a virtual submix mixer/matrix the exact same as a console? No, because digital allows all sorts of different features and topologies that wouldn't be feasible/practical/economically viable in an analog console.

That doesn't mean their core function should be seen as so different that someone who is using them has to feel as if there is no correlation in function and session organization.

To avoid imbalance when switching e.g. an input between stereo and mono, you'd have to automatically apply the same to the output, which would make no sense at all. You'd also have to open the EQ or settings panel at the output if you open it at the input to preserve visual balance. To top it off, the EQ panel is wider than the settings panel, and the software playback channels don't even have the EQ panel.

If I had to choose between a UI thing making sense, and keeping everything symmetrical... I would choose keeping everything symmetrical... That could be accomplished many ways...

Why open sideways for 2-5 controls
https://i.imgur.com/f8o4YLx.png


If you don't want to do vertical link where controls are shown for entire symmetrical column (even though it could have uses in certain situations)... blank space
https://i.imgur.com/yZamKB8.jpeg

I don't have EQ/FX with the AoX-D... So it's not really important to me, but, you could flip from a large fader to a small fader and pack an EQ within the the format of the module without opening sideways.

When it comes to minimized view... yes I would probably just do this for entire columns... Because If I'm needing to minimize, it's  to gain screen real-estate... and... keeping things symmetrical supersedes invariably minimizing things I might not need/want to... It doesn't matter, because the VUs are still visible, and, if you added a horizontal fader line to the VU minimized view that users could still grab onto.. It would be even less of a problem.

And if on a multichannel interface, you have to scroll sideways to access channels beyond whatever your screen width can show, would the hardware output section have to move along? But then, if there are control room channels, the hardware output section isn't even as wide as the input section... Problems, problems. There's no way this would work out the way you imagine it should.

Yes. Don't understand what you're saying in your second sentence.

Use channel names and colours...

Looking at pictures of users setups, and no offense to them, they've tweaked their setup and memorized it... It's a total mess even with colours.

And here's your Marian Beast. An entirely different thing. Indeed it is one channel strip from top to bottom, there is nothing like the software playback and hardware output sections in Totalmix. You choose whether the channel is using the input signal or the playback somewhere at the top. Absolutely no comparison, and I'm not saying there's anything wrong with the Marian mixer. It's just different. You can route signal to any physical output, but apparently you don't get another full set of EQ, dynamics, etc. at each individual output (or pair), like in Totalmix.

https://www.marian.de/wp-content/uploads/2021/04/beast-sfp-reduziert2.png

Yes, and I'm in talks with developer talking about their exclusion of a Input/Playback/Output submixer view and the importance of it. The Beast Mixer, the way it is set up, it is sort of a completely separate virtual space you have to route to.

What I meant to point out in similarity between Beast and Lynx Mixer/Ncontrol, is a.) They are static mixers, but more importantly... b.) how they both handle dual mono/stereo channels in stereo blocks.

And Kubrak above also pointed out that, at this point, perhaps this is the most important part of my contention.

ust... What about OP´s idea of key modifiers, that would temporarily link two mono faders/panners? I guess that is, what OP is mainly for. I would call it Instant Fader Group. OP is used to have presented all faders as mono, but be able to use them as stereo, if desired.

Look at video that OP has linked in #16 (https://imgur.com/vZBmdtF).  And my coarse description how it could work in TM is in #82.

So, what about to add to mono faders a feature operate them temporarily as stereo ones? Just fader and panning. And maybe other parameters, like e.g. gain...

I'd prefer that all channels be "stereo" channels with dual faders, that can be unlinked to be dual mono... Instead of condensing/disappearing multiple channels into a single fader....

Guys, it's so confusing and messy.

Ncontrol is a better comparison than Beast
https://i.imgur.com/88WN6tX.jpeg

But, let's get to the core of this whole discussion. I'm not really sure what anyone here is talking about, or if anyone here actually does modern hybrid recording/production in a commercial setting with TMFX, or if everyone here is a home user?

Here is a first draft, I am in the process of reconfiguring my studio into 32 channels...
https://i.imgur.com/iEQPhqS.png
https://imgur.com/iEQPhqS <- click for bigger image

I don't really understand how people can say there is no correlation between Playback and Outputs, or Inputs and Outputs, or a mix of both even when it comes to headphone mixes from the DAW and Inputs of what is being recorded...

It's late here, long day... apologies for the scattered reply.... But.... What in the world are you guys talking about? I sincerely feel like I've fallen into a parallel inverted universe...

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

resonantmindrecording wrote:

The output is in no way part of the channel strip? I'm not really following...

Your channel strip goes up to the fader of the hardware input channel. It stops there, essentially. The fader in the hardware input channel is the one that corresponds to the fader at the bottom of the channel strip in the Marian mixer. That's the end of the channel strip.

Signal does not automatically go to the numerically corresponding output unless you manually route it there (as one of many possibilities, including not routing inputs to outputs directly at all and going through the DAW only). The fader in the hardware output channel is not something that can be routed any further, it's basically just a volume control or attenuator for the physical output. If I'm not mistaken, the Beast doesn't have anything similar.

The hardware output is not the end of a channel strip that begins at the hardware input. They are entirely independent. Think of the hardware output as more of something like a subgroup channel. It could be placed on the side of the hardware input section.

Regards
Daniel Fuchs
RME

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

resonantmindrecording wrote:

Here is a first draft, I am in the process of reconfiguring my studio into 32 channels...
https://i.imgur.com/iEQPhqS.png
https://imgur.com/iEQPhqS <- click for bigger image

I don't really understand how people can say there is no correlation between Playback and Outputs, or Inputs and Outputs, or a mix of both even when it comes to headphone mixes from the DAW and Inputs of what is being recorded...

It's late here, long day... apologies for the scattered reply.... But.... What in the world are you guys talking about? I sincerely feel like I've fallen into a parallel inverted universe...

There is no inherent correlation between inputs, outputs and playbacks in your picture. You just have choosed to place it that way. You could do it thousand different ways, if you have decided so.

And not all are linked vertically anyway.

But still, I agree, there could possibly be modifiers for temporary linking mono faders implemented so that they behave as stereo. (Except M/S processing, but that may be problem in inner workings...). IMHO, it would not be widely used, but it would not harm anybody.

FF UCX II, Digiface USB, Babyface Pro FS

105 (edited by resonantmindrecording 2025-09-17 11:23:03)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

RME Support wrote:
resonantmindrecording wrote:

The output is in no way part of the channel strip? I'm not really following...

Your channel strip goes up to the fader of the hardware input channel. It stops there, essentially. The fader in the hardware input channel is the one that corresponds to the fader at the bottom of the channel strip in the Marian mixer. That's the end of the channel strip.

Signal does not automatically go to the numerically corresponding output unless you manually route it there (as one of many possibilities, including not routing inputs to outputs directly at all and going through the DAW only). The fader in the hardware output channel is not something that can be routed any further, it's basically just a volume control or attenuator for the physical output. If I'm not mistaken, the Beast doesn't have anything similar.

The hardware output is not the end of a channel strip that begins at the hardware input. They are entirely independent. Think of the hardware output as more of something like a subgroup channel. It could be placed on the side of the hardware input section.


Yes, I realize the Beast mixer isn't a direct comparison. I have contentions with the Beast mixer as well I'm also talking to their development about.

The common thing between Beast Mixer and Ncontrol/Lynx mixer is how they handle stereo/dual mono channels. NControl/Lynx Mixer has the exact same bussing mixer system as TMFX.

Bit tired right now, I'm not sure if considering an output as being part of a channel strip is the contention, or if that's just semantics or what.

Outputs being Submixes isn't their only use... they are both to be used as single channel outputs and or submixes... It's a feature of being a digital mixer... Either way, I'm not sure it negates my contentions here. All I know, is that if you look at my Excel mockup... There's no way I or anyone would want this scattered.

I create default templates in the DAW that correspond to whichever virtual mixer I am using, and then everything is running through a TT Bantom patchbay... It's way better if all stages resemble each other.. So someone can look at the virtual mixer, and look at the patchbay and understand where things are naturally.

106 (edited by resonantmindrecording 2025-09-17 11:24:07)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Kubrak wrote:
resonantmindrecording wrote:

Here is a first draft, I am in the process of reconfiguring my studio into 32 channels...
https://i.imgur.com/iEQPhqS.png
https://imgur.com/iEQPhqS <- click for bigger image

I don't really understand how people can say there is no correlation between Playback and Outputs, or Inputs and Outputs, or a mix of both even when it comes to headphone mixes from the DAW and Inputs of what is being recorded...

It's late here, long day... apologies for the scattered reply.... But.... What in the world are you guys talking about? I sincerely feel like I've fallen into a parallel inverted universe...

There is no inherent correlation between inputs, outputs and playbacks in your picture. You just have choosed to place it that way. You could do it thousand different ways, if you have decided so.

And not all are linked vertically anyway.

But still, I agree, there could possibly be modifiers for temporary linking mono faders implemented so that they behave as stereo. (Except M/S processing, but that may be problem in inner workings...). IMHO, it would not be widely used, but it would not harm anybody.

No offense, but I am a very principled and specific, very dialed engineer. I know what I'm doing, and how to design hyper efficient workflow strategies.

How should I do it then? Just randomly place things everywhere?

I never said all had to be linked vertically.

107 (edited by Kubrak 2025-09-17 11:34:17)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

You may keep it vertically alligned in TM, if you desire. Just set it so and keep it so... So, there is no problem.

The only problem for your way of doing things is way to fast link mono channels to stereo ones while visually, they are presented as mono. So far you may use Temporary fader group. It is two mouse clicks more than proposed modifier.

Or you may describe your request for modifiers and contact RME Support. Without speaking about need of vertical allignment and so on...

FF UCX II, Digiface USB, Babyface Pro FS

108 (edited by resonantmindrecording 2025-09-17 11:46:41)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Kubrak wrote:

You may keep it vertically alligned in TM, if you desire. Just set it so and keep it so... So, there is no problem.

The only problem for your way of doing things is way to fast link mono channels to stereo ones while visually, they are presented as mono. So far you may use Temporary fader group. It is two mouse clicks more than proposed modifier.

Or you may describe your request for modifiers and contact RME Support. Without speaking about need of vertical allignment and so on...

3/4 of excel mockup is vertically relative. It is the best way of doing things if you are creating a default organized easy to understand baseline setup to start from. Everything is easy to see and find, and route... And the outboard section acts just like a real insert on a inline console...

External FX plugin in Cubase, is an insert point... that sends signal to the playback digital channel, and then the output, and returns it to the same channel input.

If I need to route something else to the outboard, I can do that in TMFX, or, I can do it from my patchbay... but everything is easy to find because the patchbay relates to TMFX and vice versa.

What is the better more sensical way to do it? It's so easy to understand and ready to go.

Why not have a modifier for clicking icons that opens all settings up vertically? or collapses all vertically? Perhaps I would like to use these features as well.

2 more mouse clicks adds up... Plus, it links them all as one group, so you'd have to unlink before you link others. It's very cumbersome.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

2 mouse clicks more (including removing the group) to do the same thing like when using modifier. And you may leave them linked. (But I agree the modifier would be even better) Also, you seem to have fixed setup. So, some faders are stereo coupled for sure. You may create Fader group for them...

Generally, there is solution for most of things you need. Just a way to do it is a bit different.

Still, you may describe your request for modifiers and contact RME Support. Without speaking about need of vertical allignment and so on... Which is irrevelant for modifiers thing....

FF UCX II, Digiface USB, Babyface Pro FS

110 (edited by resonantmindrecording 2025-09-17 19:30:36)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Kubrak wrote:

2 mouse clicks more (including removing the group) to do the same thing like when using modifier. And you may leave them linked. (But I agree the modifier would be even better) Also, you seem to have fixed setup. So, some faders are stereo coupled for sure. You may create Fader group for them...

Generally, there is solution for most of things you need. Just a way to do it is a bit different.

Still, you may describe your request for modifiers and contact RME Support. Without speaking about need of vertical allignment and so on... Which is irrevelant for modifiers thing....

I do appreciate for you taking the time to understand certain aspects of my contention and helping me convey them, so thank you for that. You are correct in that how stereo channels are handled/absence of quick linking mono channels is perhaps the main issue.

It could be also be solved with a new channel type. Currently there are:
-Mono Channels

-Stereo Channels

Could add
-Dual Mono Stereo Channels

in which case I would use the relative feature "Change all channels to Dual Mono/Stereo"

I can indeed ignore features that create channel alignment offsets, although, I would use those features if they didn't create offsets... if that counts for anything in regards to RME accommodating different customer needs...

Perhaps this would require a new, third, TMFX mode that keeps everything symmetrical. Given the various methods I've come up with, Im sure it would be possible and perhaps not even that hard to do.


Also, you seem to have fixed setup. So, some faders are stereo coupled for sure.

Yes and no, it's not as static as it may seem. There is a baseline default setup for production/writing/experimentation in the studios control room... But things need to adapt/be re-engineered for full band recording, sound design sessions, etc. So the default setup has a lot of correlated inputs/playback/outputs...

But for example looking at the outboard, those channels can be used as buss groups as well which is why I have them positioned to the right of the mixer.  They are inserts for DAW, busses for TMFX, and I can utilize the analog patchbay to turn them into recording chains.

There are situations where things that seem static there, will be repurposed via the analog patchbay... So having symmetrical relation between the patchbay and TMFX makes things much easier to find, troubleshoot, etc.

The way I have things set up is to be as efficient and easily understandable as possible, and organized - which also results in adapting away from the static nature and doing creative routing easier. Organization is a good parameter for creativity at least in a recording studio.

Also, some channels appear to be static stereo... but, for example with my Elysia Xpressor I might just be sending a mono channel to the left channel of the compressor... and there are experiments where despite it being a link stereo compressor, you could send two mono sources to each channel isolated. So this also becomes a bit confusing with how stereo/mono channels are handled in TMFX, with the 2 mono channels disappearing into one fader.

---
An additional thought, with TMFX being as complex/feature packed as it is - I think there needs to be a method to select multiple channels across all three rows to for example, minimize all of them at once... instead of having to mouse click the minimize icon each time.

Mouse click elimination is very important in UX design, It's a big part of the reason why I could never leave Cubase... Everything has a key command, they have a macro system, and further  the PLE action scripter. It is a very deep, complex, feature packed piece of software (more than any other) but if you know what you're doing, it is also more efficient than other DAWs... I don't get the same feeling with TMFX because of these very small simple things - it's the everyday thoughtless tasks, that add up in 24/7 studio use.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

RME Support wrote:

.

Is any of this getting to development? Is there a better way I can reach them?

Thanks

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

@RME, Is this not making sense?
https://i.imgur.com/iEQPhqS.png

113 (edited by Kubrak 2025-09-24 00:41:11)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Have you contacted RME Support? This is user forum. ;-)

FF UCX II, Digiface USB, Babyface Pro FS

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Let's say it's been seen by those in a position to decide whether to put things on the developers' agenda. I don't expect a lot to happen in terms of channel alignment, but can't say whether other aspects of stereo/mono handling are being considered. Time will tell...

Regards
Daniel Fuchs
RME

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

RME Support wrote:

Let's say it's been seen by those in a position to decide whether to put things on the developers' agenda. I don't expect a lot to happen in terms of channel alignment, but can't say whether other aspects of stereo/mono handling are being considered. Time will tell...

Thanks for the response, it leans me towards keeping the AoX-D. Hopefully it is something they can tackle, I think it would be a huge improvement even for some of the people in this thread.

Thanks

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Phew. reading this thread, and the amount of knowledge RME heads have put forward in trying to help this guy out...  ..show some appreciation Mr. Resonant! To expect RME to alter the GUI just to suit you is plain daft. Like most audio software, you learn it by using it- and RME users love it because they've figured it out. They don't want to be learning every audio software in existence, and if the end goal is to monitor/arrange audio, Totalmix allows one to do just that. You can keep things simple, or you can get really complex. What it looks like isn't as important as the workflow.
I understand what you mean about stereo/dual mono; at first, I found bringing mono sources into totalmix, when all the other inputs are stereo, was annoying cos I'd be making mistakes because I was moving the wrong fader or whatever. But I soon got over it. Remember the days whenyou'd batch process a thousand .wav files to .mp3, and one or two were mono? You'd come back expecting it all to be done and the screen would be asking you a question 'do you want to make this file stereo blah blah blah...', etc
When you blow a load of cash on a high-end interface, you want to get what works for you and your audio sector. Don't feel obliged to use RME just cos the reputation and dependability of  it. But most of the folks who have bought into RME and used their devices for years, are very loyal and appreciate what they are using. Generally these folks defend RME to the hilt, so don't be so sensitive if you get some curt answers

117 (edited by resonantmindrecording 2026-03-06 08:01:11)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

sleizen wrote:

Phew. reading this thread, and the amount of knowledge RME heads have put forward in trying to help this guy out...  ..show some appreciation Mr. Resonant! To expect RME to alter the GUI just to suit you is plain daft. Like most audio software, you learn it by using it- and RME users love it because they've figured it out. They don't want to be learning every audio software in existence, and if the end goal is to monitor/arrange audio, Totalmix allows one to do just that. You can keep things simple, or you can get really complex. What it looks like isn't as important as the workflow.
I understand what you mean about stereo/dual mono; at first, I found bringing mono sources into totalmix, when all the other inputs are stereo, was annoying cos I'd be making mistakes because I was moving the wrong fader or whatever. But I soon got over it. Remember the days whenyou'd batch process a thousand .wav files to .mp3, and one or two were mono? You'd come back expecting it all to be done and the screen would be asking you a question 'do you want to make this file stereo blah blah blah...', etc
When you blow a load of cash on a high-end interface, you want to get what works for you and your audio sector. Don't feel obliged to use RME just cos the reputation and dependability of  it. But most of the folks who have bought into RME and used their devices for years, are very loyal and appreciate what they are using. Generally these folks defend RME to the hilt, so don't be so sensitive if you get some curt answers

Excuse me, I'm not asking RME to suit me needs, I'm asking them to suit logical well established industry standard workflows. And at that, to the contrary, this is also about other people using my studio and having to waste time trying to study an asymmetrical staggered disorganized mess of a mixer. A point I have stated previously in this thread... as you have confirmed yourself:

I understand what you mean about stereo/dual mono; at first, I found bringing mono sources into totalmix, when all the other inputs are stereo, was annoying cos I'd be making mistakes because I was moving the wrong fader or whatever. But I soon got over it.


I don't owe RME anything nor the users on this forum - don't care,

I spent a fortune on their product - hard earned money, and I'm not happy with the Software provided - it is completely unsimilar to any software mixer I've ever used whether virtual controlling hardware, a digital live mixer, or a DAW. TMFX does have fantastic features those other mixers don't but that is completely negated by these oversights I've pointed out.

I've learned a lot of software, starting with Cubase (the most complex DAW), FL Studio, Reason, Pro-Tools, Logic, Ableton, Adobe Premiere, After Effects, Wavelab, Halion, Kontakt, Reaktor, AutoHotKey, Dante networking, mioXL MIDI software, Lynx Aurora Mixer, Davinci Resolve, Microsoft Excel, Melodyne, Blender, Photoshop, Unreal Engine, Spectralayers, RX, Dorico, Groove Agent, a number of hardware synth editors and built my own computer.

My learning comprehension isn't the problem. I've already learned TotalMix. The problem is workflow and routing symmetry in a complex professional fast-moving adapting engineering environment - not a home studio.

If you've read the thread as you say you have, you'd see that I've been blatantly logical and given a straight engineers take on the product. Again, I don't owe RME anything - there is no reason for me to be reserved. I've identified legitimate problems with their way of doing something, there isn't an argument here. I wasn't mean (maybe now I am), I was straight up with my engineering analysis and insight. There's no sensitivity on my end, just being straight.

I haven't gone and made a negative review YouTube video, and plastered clips all over Instagram, and gone to forums and stores with review systems and review bombed them... I decided to be patient and wait for the improvements and if RME want to disregard my insight - then I will take another approach and save someone else from wasting their money and time. And It will hurt their sales.

I've identified a major blind spot in their development, there's nothing for me to get over. I plainly just don't accept it. It is valuable what I have given to RME here, if they don't see that - then I will at some point move on from the brand and probably not return.

Dissembling my PC, the pcie card, and messing around with my networked setup with new equipment - is a lot of work, a lot of potential error - It's not like switching out a 500 series mic pre. It took me a lot of time to get this setup together and functioning and it could be significant downtime to change something like this.

118 (edited by resonantmindrecording 2026-04-20 16:46:51)

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

MC wrote:

(https://forum.rme-audio.de/viewtopic.ph … 71#p250971)
Download: https://www.rme-audio.de/downloads/tmfx_20_1991_win.zip

Please note that we have a big list of upcoming features and wishes for TotalMix FX 2.0, and of course we will continue working on it. One already available update is the global OSC control, which will be released as v 2.1, see here:

https://forum.rme-audio.de/viewtopic.php?id=43075

A big thanks to everyone that helped us bringing TotalMix FX 2.0 into the current state!

Hopefully that includes improved dual-mono-stereo control and signal management and options for symmetrical UI navigation?

Interesting that this is one of the most viewed threads as of late!

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

You could use global OSC control to create interface that suits you.... Hard to say, if RME implements at least part of your suggestions. In my experience RME listens to users, they have implemented one or two of my suggestions, but your is rather complex, so hard to say...

FF UCX II, Digiface USB, Babyface Pro FS

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Kubrak wrote:

You could use global OSC control to create interface that suits you.... Hard to say, if RME implements at least part of your suggestions. In my experience RME listens to users, they have implemented one or two of my suggestions, but your is rather complex, so hard to say...

While it is an interesting proposition, I don't really have the time, and already have a backlog of other automation/control scripting projects.

Really just hope RME sees this as competing factor against of the companies products, unfortunately, it seems RME is of the mindsight that they've created the ultimate unrivaled mixer and thus there is no need to look at other mere mortals.. There is no competition.

I remain hopeful though, because after a few dynamic sessions... my thoughts and worries have only been confirmed.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

The thing is that interface often is the hardest part of SW. And even slight change may cost a lot of work.

And beside that, there are SW patents and so on. So, if one wants to copy (be inspired) an interface of certain SW, he should check if it is not patent pending solution.... And such a research is time consuming and costs...

So things, that seem to be simple and straitforward, may be rather complicated and expensive.

And beside that, probably only few people work on TM, maybe just single person, so you cannot expect speed of light miracles.

FF UCX II, Digiface USB, Babyface Pro FS

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I don't think patent would be an issue, if that were the case - there wouldn't be as many DAWs as there are.

I highly doubt it is only one person... DSP, graphical/animation, hardware programming, drivers, etc, etc. Three would have to be the very least. RME isn't a small company.

I'm hoping for even some quick temporary solutions like key modifiers to link and link-invert stereo even pairs or something.

Modifier linking horizontal scroll would also be useful.

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

I meant, that it may be so that one person works on TM interface. Not that one person does all SW work for RME. Drivers is one field, DSP another, user applications third. So, few people might cover all RME SW needs. Say 10-20, maybe even less. And certain tasks may be outsourced.

Concerning TotalMix, Copyright lists just one single person. Have a look. DigiCheck lists external company, but it may be owned by RME.

FF UCX II, Digiface USB, Babyface Pro FS

Re: TMFX UI/UX Problems: Channel Alignment + Dual Mono Stereo Control

Kubrak wrote:

I meant, that it may be so that one person works on TM interface. Not that one person does all SW work for RME. Drivers is one field, DSP another, user applications third. So, few people might cover all RME SW needs. Say 10-20, maybe even less. And certain tasks may be outsourced.

Concerning TotalMix, Copyright lists just one single person. Have a look. DigiCheck lists external company, but it may be owned by RME.

As I'm sure you know, copyright and development are two different things.

The copyright and intellectual property rights for the RME TotalMix software are jointly owned by the application's principal developers, Matthias Carstens and m2lab Ltd. This software is proprietary and is developed and published by the German audio equipment manufacturer RME (Intelligent Audio Solutions) (also operating as RME GmbH)