1 (edited by mwmotti 2026-04-18 05:58:45)

Topic: UFX III - Windows 11 - subtle clicks in audio playback / capture

EDIT:
To save you the time of reading through this entire thread:

  • Mic input pops / clicking more likely due to plosives and organic sounds from my mouth than an issue with processing within Windows or at the interface.

  • Clicking / pops and occasional crackles during audio playback (mostly at the start) seems to be unrelated to the physical interface itself. Perhaps more of an issue with Windows or DPC latency being too high / non optimal Windows configuration.

----

Hi,

I'd really appreciate any assistance with this.

I've not long purchased a UFX III (upgrading from a UCX II); I believe both devices shared the same issue but I've noticed it more so with the UFX as I've been experimenting more with it.

Windows seems to also crackle really bad with playback scrubbing of media content. Audacity is the worst for it but I also hear crackles at the start of Windows system sounds, playback of videos starting / stopping etc.

Can anyone help me out here as to what's going on? I can't seem to work this out myself.

System Specs

  • ASRock X670E Taichi

  • AMD 9950X3D

  • Nvidia RTX 4080s

  • 1 x 2TB Gen 4 NVMe, 2 x 4TB Gen 4 NVMe

  • No PCIE cards etc (couldn't fit any even if I wanted to with the GFX card).

  • Latest BIOS, Chipset drivers, Network drivers etc.

  • Sennheiser HD 490 Pro headphones

LatencyMon
Seems to peak NVIDIA more so than anything else, but within the folder shared above you will see an OBS recording with an example of a click happening at the end (with LatencyMon running in the background). "Your system appears to be suitable" as it happens.

"Optimisations" applied
I'm fully aware that these are not optimal for my CPU in terms of core parking etc when playing games but I have followed the optimisation guides to the letter in an attempt to identify exactly what is happening and have had no luck as of yet.

Ultimate Power Plan:
    USB selective suspend -> Disabled
    PCI Link State Power Management -> Disabled
    Processor min/max -> 100%

Device Manager:
    All USB Root Hubs / Host Controllers -> Power management disabled

Nvidia Control Panel:
    Prefer high performance

BIOS:
    Global C-States -> Disabled
    SMT Control / SMT Mode -> Disabled
    Onboard HD Audio -> Disabled
    WLAN -> Disabled
    Bluetooth -> Disabled

RME:
    Buffer sizes 256 -> 2048
    WDM Devices -> 10
    Sample Rate 48000Hz

System Properties:
    Processor Scheduling -> Background services

USB location:
    Tried in various USB ports, even in the yellow low latency ports at the top.
    Removed other devices so only the RME is a member of the USB Root Hub / eXtensible controller.

Windows Audio:
    Default Render -> Speakers (RME) (Out 1-2)
    Default Capture -> AES (Mic 9 +3dB into AES Mix and loopback enabled)
    System Sounds -> Disabled
    Audio Enhancements -> Disabled
    NVIDIA HD Audio Device -> Disabled

2 (edited by ramses 2026-04-10 21:56:21)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Hi and welcome to the RME user forum.

What does LatencyMon tell you?

Try USB3 ports coming from the AMD chipset and connect the UFX III directly to the USB3 port, not through a Hub.

> SMT Control / SMT Mode -> Disabled

You disabled Hyperthreading. This makes the system definitively slower. If I do this on my system (8c/16t), then I get a significant performance impact. So re-enable Hyperthreading by enabling SMT control.

This might already solve your issue.

This new tool from out forum member supports you optimizing some settings:
https://forum.rme-audio.de/viewtopic.php?id=43146
After installing version 1.1.0 and checking for an update you will get version 1.2.0.
It seems that 1.2.0 is quite new so that the download link has not yet been updated.

For comparison of latency mon results you can also cross check my blog article:
https://www.tonstudio-forum.de/blog/ent … esults-en/

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

3 (edited by mwmotti 2026-04-11 00:38:19)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Thanks for your reply!

ramses wrote:

What does LatencyMon tell you?

It seems to be the nvlddmkm.sys that pushes it over every now and again but the subtle crackles do still occur even when LatencyMon still reports "Your system appears to be suitable for handling real-time audio and other tasks without droputs".
If I leave LatencyMon running for long enough Nvidia can reach ~1500 at times but when at the desktop it can be ~500.

https://i.ibb.co/YTfH61D4/Screenshot-2026-04-11-003100.png

ramses wrote:

You disabled Hyperthreading. This makes the system definitively slower.

Yes - This was only a troubleshooting step as it's mentioned in a few places that hyperthreading can have a negative effect and contribute to the kinds of issues that I'm experiencing. It's not disabled currently; It was just to cover all bases whilst gathering evidence.

ramses wrote:

This new tool from out forum member supports you optimizing some settings

Outstanding: Core Parking, Platform Power Management, PCIE ASPM, XHCI Hand-off and exclusive mode. Otherwise optimal settings already applied.

ramses wrote:

Try USB3 ports coming from the AMD chipset and connect the UFX III directly to the USB3 port, not through a Hub.

I believe it's currently connected to a port that runs through one of the two chipsets. I tried connecting it to one of the two ports wired to the CPU and it made no difference.

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

AMD 9950X3D is nice CPU, and powerfull.

But there are certain aspects. It has two chiplets each having 8 cores, one chiplet has extended L3 cache by additional chiplet, which may be heplfull for memory hungry tasks. But on the other side cores run on the lower clock...

Simply there are two groups of cores that have different capabilities. It is not big-little, but it is sort of alike under certain conditions. Not all cores are equal.

And now.... If Win scheduler decides that thread running on core that is on chiplet that has big L3 to core on chiplet that has smaller L3, data from big L3 are lost and have to be gathered again (that causes certain latency) and if the thread benefits from big L3 it runs poorer on chiplet that has smaller cache.

So, your random problems may be theoretically caused by certain threads jumping between chiplets... Maybe try to look on that....  And if that corelates (pop occures when load jumps from one core to another) Lasso App might help to settle threads to "proper" cores (chiplets).

FF UCX II, Digiface USB, Babyface Pro FS

5 (edited by ramses 2026-04-11 09:02:57)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:

It seems to be the nvlddmkm.sys that pushes it over every now and again but the subtle crackles do still occur even when LatencyMon still reports "Your system appears to be suitable for handling real-time audio and other tasks without droputs".
If I leave LatencyMon running for long enough Nvidia can reach ~1500 at times but when at the desktop it can be ~500.

Please run LatencyMon on an IDLE system for around 5-10 minutes, best without any keyboard/mouse activity.
LatencyMon already creates a DAW-typical load.
If you booted the system fresh and just logged in, wait until CPU activity goes down (typically 1-2 minutes).

To observe CPU-, GPU, and network load, I installed 8Gadget Pack and some older "not-bloated" gadgets from orbmu2k
https://orbmu2k.de/category/sidebar-gadgets

It's very useful to see what's going on on your system. The Power Supply Gadget allows you to switch manually between the 3 power profiles: High Performance, Balanced, and Energy Saving. The CPU gadget shows you the utilization of every core (also temperature if you install the additional driver; see settings). Also the memory utilization. It's interesting to see how an application under load utilizes the cores. To see the correct CPU temperature you might have to adjust the field TjMax (°C).
I compared the temperature of each core with the values reported by "CPUID HWMonitor". See screenshot at the end.

mwmotti wrote:

I believe it's currently connected to a port that runs through one of the two chipsets. I tried connecting it to one of the two ports wired to the CPU and it made no difference.

What do you mean by "wired to the CPU"? The USB3 and USB2 ports are coming either from the chipset or from a 3rd-party USB3 controllers. If you look at the UFX III manual, ch. 40.3, then you can read that USB ports from Intel or AMD chipsets are compatible with USB 3. But not all 3rd-party USB 3 controllers.

If your mainboard should have a 3rd party USB3 controller on board, then those are in most cases from ASMEDIA, and these are not fully compliant with the USB3 transfer mode that is being used by the MADIface driver.

Therefore, you often see the recommendation in this forum to "try all USB ports". It is much easier to write it this way. Otherwise you have to consult the mainboard manual, and sometimes it is not easy to find this info.

Another recommendation is to update your AMD BIOS. In the past there were issues around USB that could be fixed by performing a BIOS upgrade.

https://www.dropbox.com/scl/fi/ro49clvf … m&dl=1
https://www.dropbox.com/scl/fi/ro49clvfcgvwjhep83g2n/2026-04-11-CPU-Gadget-Settings.jpg?rlkey=wo9hrxmpksxjcv2wmd21y93sw&st=sro71m7m&dl=1

May gadgets on the right side of the desktop, see this screenshot, you have to click here (picture is too tall):
https://www.dropbox.com/scl/fi/av7wqfpn … q&dl=1

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

6 (edited by mwmotti 2026-04-12 02:48:59)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Kubrak wrote:

So, your random problems may be theoretically caused by certain threads jumping between chiplets... Maybe try to look on that....  And if that corelates (pop occures when load jumps from one core to another) Lasso App might help to settle threads to "proper" cores (chiplets).

This is a good point and to be honest I partially regret moving to a chip with multiple CCDs. If I look at Process Lasso, which processes should I be setting some form of affinity for? Just audiodg or others?

ramses wrote:

Please run LatencyMon on an IDLE system for around 5-10 minutes, best without any keyboard/mouse activity.

LatencyMon ~5 minutes

Interestingly there was very little difference between the Max Performance and default mode within the NVIDIA Control Panel. It does seem to take some time for it to occur though and presumably it's only a momentary thing? That and I've noticed the clicks occurring with LatencyMon open before it even tells me that anything is spiking.

ramses wrote:

It's very useful to see what's going on on your system. The Power Supply Gadget allows you to switch manually between the 3 power profiles: High Performance, Balanced, and Energy Saving. The CPU gadget shows you the utilization of every core (also temperature if you install the additional driver; see settings). Also the memory utilization. It's interesting to see how an application under load utilizes the cores. To see the correct CPU temperature you might have to adjust the field TjMax (°C).
I compared the temperature of each core with the values reported by "CPUID HWMonitor". See screenshot at the end.

Interesting.. I use HWInfo64 mostly. Also just in case you weren't aware (as I see HWMonitor in the screenshots) - There was a breach recently and malicious files were posted. Just in case you happened to have updated.

ramses wrote:

What do you mean by "wired to the CPU"? The USB3 and USB2 ports are coming either from the chipset or from a 3rd-party USB3 controllers

Apologies if I was unclear. Basically I looked at my motherboard's manual and found which ports (or rather, controllers) were linked directly to the CPU; I have some controllers that have CPU lanes and others go through one of the two AMD chipsets.

I now have the UFX III installed in one of the USB4 ports which belongs to an Intel controller that has a direct PCIe x4 to the CPU. There are no other devices connected to said controller; only the UFX. It was just a further troubleshooting step to eliminate traffic on controllers that share devices.

ramses wrote:

Another recommendation is to update your AMD BIOS. In the past there were issues around USB that could be fixed by performing a BIOS upgrade.

BIOS is up-to-date. Windows, also - At least on the "stable" channel.

---

I'm scratching my head with this one. I have a few things I can try but in terms of getting audio working well without crackles / pops / clicks on a Windows 11 machine that's also used for gaming is a tricky undertaking.

I acquired a MacBook Air not too long ago that I'm yet to try with the UFX. I might hook it up at some point at least to be able to definitively say that it's a Windows problem. I can't imagine it's an issue with the unit itself?

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:
Kubrak wrote:

So, your random problems may be theoretically caused by certain threads jumping between chiplets... Maybe try to look on that....  And if that corelates (pop occures when load jumps from one core to another) Lasso App might help to settle threads to "proper" cores (chiplets).

This is a good point and to be honest I partially regret moving to a chip with multiple CCDs. If I look at Process Lasso, which processes should I be setting some form of affinity for? Just audiodg or others?

It depends on, what happens in your computer. It looks like graphics might be the cause... So, I would start with nVidia SW/drivers. Or drivers for USB. I do not have experience with Lasso, maybe Ramses could tell you more.

And what about to use Lasso on LatencyMonitor? And try if there are different results if LM is restricted just to cores with x3D and just to cores without.

----------------

Sidenote, AMD has issued CPU with extended L3 cache on the both chiplets. So, all cores have 3D L3 cache.

FF UCX II, Digiface USB, Babyface Pro FS

8 (edited by ramses 2026-04-12 08:40:43)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

I have no AMD system, sorry, but I would suggest this:

To check whether this is due to different chiplet, enable AMD's game mode using the AMD master tool.
This disables the CCD without V-Cache, then everything runs on one Chiplet.

If information from the internet is correct, it has some prerequisites:
- Latest AMD chipset drivers
- CPPC enabled in BIOS

AMD Master might need a setting "Persistent PCD Values" so that this stays across reboot.
To change to or from game mode might need a reboot of your system.

If this solves the issue, you can use game mode for DAW work.
For rendering tasks, you would have to disable it and most likely reboot.

Kubrak wrote:

Sidenote, AMD has issued CPU with extended L3 cache on the both chiplets. So, all cores have 3D L3 cache.

My understanding of it is this:

The 3D cache is not the problem. Even when both chiplet have 3D V‑Cache, you still have cross‑chiplet latency. 
3D V‑Cache doesn’t eliminate the fundamental NUMA‑like behavior of AMD’s multi‑CCD design.
It reduces latency within each chiplet, but it cannot remove the latency between the two chiplets.

What is meant by NUMA? CPU is NUMA when:
- It has multiple memory regions (nodes)
- Accessing memory on one node is faster than accessing memory on another
In other words, not all cores have equal‑latency access to all RAM.

I have doubts that the OS or drivers will be capable / intelligent enough, to place audio related workload
always on the same chiplet.

If Game mode works better in principle you could start experimenting with process lasso pro to pin audio related jobs (DAW and other audio related processes) to the chiplet with the 3D cache. The benefit is, that this cache is larger, applications like Games or DAW can benefit from it, because they can access data much quicker through the cache.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

9 (edited by Kubrak 2026-04-12 09:07:07)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

ramses wrote:
Kubrak wrote:

Sidenote, AMD has issued CPU with extended L3 cache on the both chiplets. So, all cores have 3D L3 cache.

My understanding of it is this:

The 3D cache is not the problem. Even when both chiplet have 3D V‑Cache, you still have cross‑chiplet latency. 
3D V‑Cache doesn’t eliminate the fundamental NUMA‑like behavior of AMD’s multi‑CCD design.
It reduces latency within each chiplet, but it cannot remove the latency between the two chiplets.

Sure, two 3D caches would solve just one of two problems. It would solve the problem if given thread reasonably benefits from bigger cache and is moved to chiplet without 3D cache. All cores would have it, would be even in this respect.

But sure, L3 is not shared between chiplets, so copying data to L3 on target chiplet would be still needed.

Ramses, does Process Lasso work also for AMD CPUs, or is it only Intel targeted?

FF UCX II, Digiface USB, Babyface Pro FS

10 (edited by ramses 2026-04-12 10:23:32)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Kubrak wrote:

Ramses, does Process Lasso work also for AMD CPUs, or is it only Intel targeted?

Process Lasso isn’t vendor-specific; it works with all Windows‑supported CPUs.

It parametrizes the Windows scheduler through standard Windows process‑management APIs
(such as affinity and priority controls), so it behaves the same on Intel and AMD systems.

https://bitsum.com/

I am using it with great success not only handling CPU affinities
but also to choose the energy profile based on the running applications.

Balanced is my default; as soon as DAW or Game starts up, it automatically changes to performance mode.
For performance mode, you can choose the energy profile of your choice:
     Bitsum's Highest Performance | High Performance | Ultimate Performance

Once performance mode kicks in, you can configure it to automatically disable energy-saving mode during that time.
Energy-saving mode ensures that once the system is idle for xx seconds, that it switches to energy saving.

So... I do not have to take care of anything on my system in terms of choosing the proper energy profile.
After 15 seconds of no mouse or keyboard activity, it switches to power saving.
Except when performance mode is active, there you need the best performance independent of console activity.

I got the lifetime license, which is not that expensive, and this team works a lot on the software and is also open to good suggestions. If I am not mistaken, they have already fulfilled most, if not all of my wishes.

According to what you can achieve the prices are more than fair. Life time license for up to 5 PCs for ~30 € and for one PC only ~20 €. This is amazing according to how many updates I got in the past years, see ChangeLog:
https://bitsum.com/changes/processlasso/

https://www.dropbox.com/scl/fi/2h5tz3lpv4c4zbj0ouhs2/2026-04-12-Process-Lasso-Pro-Prices.jpg?rlkey=fvg6hzlppqn0oa79g21fcyx9r&st=osdf9car&dl=1

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

11 (edited by mwmotti 2026-04-13 04:03:20)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

I might look into Process Lasso. It would be nice if it was a simple swap to be able to disable "Game Mode" and just use Process Lasso in it's place. But it seems a bit tricky to get working consistently with some anticheats / game launchers.

Some interesting findings from today...

I haven't done much in terms of checking my recorded audio for clicks / pops etc, however I do believe I may have made a small discovery in my pursuit of lower latency. Honestly I can't believe these two individual items didn't even occur to me prior to now.

HWiNFO64
I had this running in the background constantly for the sole purpose of having my CPU / GPU temperatures in the tray area. I have stopped this from running in the background.

FanControl
This is another piece of software I have in the background constantly polling. I noticed in the settings that you can disable the "GPU" section of LibreHardwareMonitor. You can also disable the NVAPI integration. I don't do any fan curves for my GPU so I disabled those two items too.

LatencyMon results
So exactly the same system, balanced power plan, no processor min/max changes. NVIDIA performance mode normal. No other changes made to the system other than the above.

~30 minute run:
https://i.ibb.co/hpRk1YZ/Screenshot-2026-04-12-212449.png

~15 minute run (much later in the evening):
https://i.ibb.co/23mdvQVK/Screenshot-2026-04-13-002018.png

In fact, the latency warning only occurred after I used the snipping tool to make these screenshots. Though I did disable the "prefer max performance" in the NVIDIA control panel as I hadn't seen much difference - So that could be part of that.

Interesting results nonetheless. I'd never make it past the ~5 or so minute mark prior to this let alone 30+ minutes. Every single time it would be the NVIDIA driver or the NTOSKRNL.

Edit: It appears I spoke too soon. Trying more runs and 6 minutes in I get hit with 1100 nvlddmkm.sys.

Edit Edit:It does seem to at least be more consistently able to have good periods at least.

https://i.ibb.co/6cLwB1xs/Screenshot-2026-04-13-040136.png

12 (edited by ramses 2026-04-13 08:39:41)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:

I might look into Process Lasso. It would be nice if it was a simple swap to be able to disable "Game Mode" and just use Process Lasso in it's place. But it seems a bit tricky to get working consistently with some anticheats / game launchers.

I do not get the rationale behind this statement. Do you want to get your audio problems fixed, or are you worried about gaming?
First, try AMD's game mode to run only on the chiplet with the larger cache to see whether this makes a difference.
We need to look at whether the latency introduced by two chiplets is the main reason for high DPC latency and loss of audio.

If AMD Game mode helps, the next step is to use Process Lasso to pin audio related processes (DAW, ...) to the cores of the chiplet with the larger "3D" cache.

Of course everything, every measurement with the energy profile "Highest Performance" NOT "Balanced", see comments below.

mwmotti wrote:

I haven't done much in terms of checking my recorded audio for clicks / pops etc, however I do believe I may have made a small discovery in my pursuit of lower latency. Honestly I can't believe these two individual items didn't even occur to me prior to now.
HWiNFO64 [...]
FanControl [...]

It is known that some add-on tools that track things like blowers or other stuff can impact system performance.
If you are hunting for DPC latency issues, you should not use such tools.
Or everything that you got as add-on tools from your mainboard vendors, like BIOS driver updater and whatnot...
You need to deactivate such tools and use plain windows.
A Lenovo laptop from a friend suffered significantly from the impact of such tools; my friend used the preinstallation from Lenovo.
Even the Windows GUI was laggy. After a fresh new installation installing only the needed drivers all problems were gone.

mwmotti wrote:

LatencyMon results
So exactly the same system, balanced power plan, no processor min/max changes. NVIDIA performance mode normal. No other changes made to the system other than the above.

Measurements with balanced power plan?? Are you running your DAW with balanced power plan??
Isn't it clear that you need to use the power plan which gives your system optimum performance?!
Balanced power plan activates CPU core parking and doesn't give you full performance and results in much higher DPC latencies.
All your measurements and discoveries with balanced powerplan are meaningless and a complete waste of time.


Later, if you have everything under control, you can start tweaking your power profile balanced a little bit,
should you have problems with playing audio through an audioplayer.
But for DAW work only use the "High Performance" energy profile.
Again: measurements with energy profile "balanced" at this early stage makes absolutely no sense.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

ramses wrote:

I do not get the rationale behind this statement. Do you want to get your audio problems fixed, or are you worried about gaming?

Well to be completely honest, I expected to be able to do both. I didn't think that was an unrealistic expectation going into this rabbit hole. It just so happens that the processor that I have really needs to be used with the Balanced power plan for the scheduling to work properly which is unfortunate.

ramses wrote:

Measurements with balanced power plan?? Are you running your DAW with balanced power plan??
Isn't it clear that you need to use the power plan which gives your system optimum performance?!

All that is immediately clear to me is that everywhere I have read has indicated that specific power plans need to be used for X3D processors to work effectively; especially those with dual CCDs. I won't pretend to understand the ins and outs of any of it.

--

Anyway - After some fiddling today I did discover that the most important combination on-top of what I already had was to disable C-States, set the NVIDIA power mode to high performance and also set the Windows power plan to high performance or a modified balanced performance with min/max processor 100%.

No other combinations of things made a substantial difference - Including temporarily disabling the frequency CCD, setting high priority / affinity for audidg, etc.

High Performance Power Plan, NVIDIA High Performance, CCD1+CCD2, C-STATES AUTO
https://i.ibb.co/VYDT4s35/HP-PP-NVHP-C1-C2-CS-ENABLED-RUN1.png
Balanced (min/max processor 100%), NVIDIA High Performance, CCD1+CCD2, C-STATES Disabled
https://i.ibb.co/F4ZbctDP/B-PP-NVHP-C1-C2-CS-DISABLED-LATEST.png

The latter image reflected similar results for the High Performance power plan.

--

Ultimately my issues with latency are a combination or my processor taking a nap or winding the clocks down and the same with the GPU. I still get massive spikes from the NVIDIA driver when not actively sat idle on my desktop but they crop up less frequently during idle LatencyMon tests and the highest process latencies are better generally speaking.

I just need to do some in-depth reading into power plans and requirements for my CPU to know of any potential issues this could introduce with the X3D stuff. But leaving this information here in case it's of any use to anyone in future.

Not tested for crackles yet - Job for another day.

14 (edited by ramses 2026-04-15 21:14:11)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

> Anyway - After some fiddling today I did discover that the most important combination on-top of
> what I already had was to disable C-States, set the NVIDIA power mode to high performance
> and also set the Windows power plan to high performance or a modified balanced performance with min/max processor 100%.

Yes, this is the way to go.

Disabling C-states (or setting them to C0/C1) deactivates power-saving functions that prevent the CPU from going to sleep states where it takes quite a lot of time before they wake up again.

The Windows Power Plan High Performance is needed to deactivate CPU core parking, to run everything at the highest clock and to have a high and stable CPU clock for each of the cores.

With Process Lasso Pro, you could try to get rid of AMD Game Mode and to run with all cores active.
Then to place audio-related processes to the CCD/cores with the larger 3D/V-Cache.
Right-click a process
- Induce performance mode
- CPU-Affinity -> Always -> Select the proper CPU cores

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

15 (edited by mwmotti 2026-04-16 10:50:29)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

> With Process Lasso Pro, you could try to get rid of AMD Game Mode and to run with all cores active. Then to place audio-related processes to the CCD/cores with the larger 3D/V-Cache.

Unfortunately I don’t think it’s quite as straight forward as that with my current setup. In terms of keeping the audio related services on the V-Cache cores, sure. I could definitely have a setup for games and a more optimal setup for DAW related stuff.

But there are for example some games that are whitelisted by AMD to stop the processor from actively stopping CCD1 etc and some anti-cheats supposedly don’t play nicely with hard setting the affinities of the games using taskmgr or process lasso. AMD also doesn’t expose the database that they use for the driver either from what I can tell.

There doesn’t seem to be a universal one-size-fits-all optimal setup for my use case / current hardware.

I’m considering moving to a symmetrical or single CCD CPU in the near future. When I bought the 9950X3D originally I wasn’t half as invested into audio/audio stability as I am now.

It’s also entirely possible that the crackling I’m hearing are more mouth clicks than digital artefacts / crackling. That being said obviously scrubbing media in Windows 11 is definitely a huge issue.

Need to continue looking into it as it could well be that latency, be it higher than it could be, isn’t the source of the artefacts that actually hearing.

16 (edited by ramses 2026-04-16 11:10:02)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

> But there are for example some games that are whitelisted by AMD to stop the processor from actively stopping CCD1 etc
> and some anti-cheats supposedly don’t play nicely with hard setting the affinities of the games using taskmgr or process lasso.
> AMD also doesn’t expose the database that they use for the driver either from what I can tell.

I never had to deal with such games, and tbh, I would refuse to buy them.

How is it with the Intel Thread Director, to assign certain applications to Power Cores?
With the big/little CPU design, you have to make such decisions on the process scheduler level continuously.

Did you hear how the new AMD CPUs are handling this all?
There, the two CCDs now have a 3D V-Cache of their own.
For example, Zen 5, Ryzen 9 9950X3D2.

Then it might only be needed to map audio processes to one CCD.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

17 (edited by Kubrak 2026-04-16 11:24:44)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:

It’s also entirely possible that the crackling I’m hearing are more mouth clicks than digital artefacts / crackling.

What do you mean by this statement? That the crackling might be physical clicking of the mouse, and not the sound from loudspeakers?

FF UCX II, Digiface USB, Babyface Pro FS

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Kubrak wrote:
mwmotti wrote:

It’s also entirely possible that the crackling I’m hearing are more mouth clicks than digital artefacts / crackling.

What do you mean by this statement? That the crackling might be physical clicking of the mouse, and not the sound from loudspeakers?

Good question Kubrak, asked this myself. A recording of such crackling would be interested how it sounds or whether it is related with e.g. mouse movement.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

19 (edited by mwmotti 2026-04-16 15:56:50)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

ramses wrote:

How is it with the Intel Thread Director, to assign certain applications to Power Cores?

I'm not actually sure in all honesty! I haven't used Intel for years and years. I'm not sure whether they are so dependent on a specific power plan for the scheduler?

ramses wrote:

Did you hear how the new AMD CPUs are handling this all?
There, the two CCDs now have a 3D V-Cache of their own.

I'm also not sure what happens with the new processors but I have heard of the 9950X3D2, yes. Presumably with the dual V-Cache CCDs there's no need for parking in the way that there is for my current asymmetrical CCD layout. It's certainly an option worth considering.

Kubrak wrote:

What do you mean by this statement? That the crackling might be physical clicking of the mouse, and not the sound from loudspeakers?

So I'm monitoring through my headphones as opposed to speakers, but what I mean to say is that the artefacts that I'm hearing in my spoken voice recordings could be due to organic noises created by my mouth / jaw etc as opposed to something that's making it's way in through EMI, buffer underruns etc. They sound very similar to audio hitches and supposedly it's easier to tell within the waveform.

I'm going to do some more tests today with humming etc so it hits the mic with the same kind of resonance as speaking etc but it could potentially be what's going on here.

--

Would be the preferred outcome, of course... and mean that I've unfairly put it down to an issue with the RME unit / my hardware chain.

The issue with scrubbing content on Windows still exists even with all of the optimisations made to latency so I'm guessing it's just as good as it gets when it comes to Windows.

20 (edited by ramses 2026-04-16 11:41:44)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:

I'm not actually sure what happens with the new processors but I have heard of the 9950X3D2, yes.
Presumably with the dual V-Cache CCDs there's no need for parking in the way that there is for my current asymmetrical CCD layout. It's certainly an option worth considering.

The only thing that remains is the longer time needed if a program is executed on the one CCD and the data is in the cache of the 2nd CCD.

If games are not too much delayed by this - in fact if it's only a few fps less -
it would be an option to use Process Lasso Pro only for assigning audio-related applications to the one or other CCD.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:
Kubrak wrote:

What do you mean by this statement? That the crackling might be physical clicking of the mouse, and not the sound from loudspeakers?

So I'm monitoring through my headphones as opposed to speakers, but what I mean to say is that the artefacts that I'm hearing in my spoken voice recordings that I'm hearing could be due to organic noises created by my mouth / jaw etc as opposed to something that's making it's way in through EMI, buffer underruns etc. They sound very similar to audio hitches and supposedly it's easier to tell within the waveform.

OK, a microphone may capture other sounds than desired ones.... But that is another story... Those are not clicks in audio playback.

Up to now, I have expected you have problems with clicks in playback that does not contain clicks...

FF UCX II, Digiface USB, Babyface Pro FS

22 (edited by vinark 2026-04-16 13:29:05)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

The easiest way to test for clicks is with a sine wave. Play back a sine wave and record the (physical) output with a loopbacked cable. If no clicks, no computer problems. I would use 200hz

Vincent, Amsterdam
https://soundcloud.com/thesecretworld
BFpro fs, 2X HDSP9652 ADI-8AE, 2X HDSP9632

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:

So I'm monitoring through my headphones as opposed to speakers, but what I mean to say is that the artefacts that I'm hearing in my spoken voice recordings that I'm hearing could be due to organic noises created by my mouth / jaw etc as opposed to something that's making it's way in through EMI, buffer underruns etc. They sound very similar to audio hitches and supposedly it's easier to tell within the waveform.

Mouse vs. Mouth... Quite possibly, yes. Is there an uploaded audio sample somewhere?

Regards
Daniel Fuchs
RME

24 (edited by mwmotti 2026-04-16 15:58:38)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Kubrak wrote:

Up to now, I have expected you have problems with clicks in playback that does not contain clicks...

So this is an issue still. The clicks and pops are usually at the very start of things playing or when scrubbing videos / audio, but this is through WDM playback devices.

So for example I have ADAT 1+2 and ADAT 3+4 WDM devices that I use Windows Sound Mixer to send Spotify and Brave audio to, respectively. I then brings these faders up in my headphone mix.

Because these similar clicking and popping issues occurred at the same time, it seemed initially as if it were all related. However it now looks as if the clicks / pops at the start of playback etc on Windows is just a bit of a notorious issue with Windows.

So two separate issues. Best case, perhaps WASAPI / WDM being incredibly poor on Windows and mouth clicks. Both of which likely mean the interface and my hardware connected to it, as well as my current latency are fine. It’s just taken a lot of experimenting to get here.

vinark wrote:

The easiest way to test for clicks is with a sine wave.

This is very useful information. Thank you!

RME Support wrote:

Mouse vs. Mouth... Quite possibly, yes. Is there an uploaded audio sample somewhere?

When I can get back to my PC I will gather some examples.

I have a recording made by DUREcord (fantastic feature btw) which shows that my PC itself could be eliminated as the clicking was making its way through to those recordings.

I’ll get a recording of ambient sounds after turning the gain up too and also of humming which should absolutely definitively prove that the clicks at least during recording analogue input are potentially nothing to do with my interface or equipment leading up to it.

In terms of crackling at the start of playback on Windows though (a separate issue / kind of crackling) - Is there anything that can be done to improve that? Or is that just a windows thing? I can get examples of that too as they reach the interface.

I do want to be clear though that this (as far as I can tell) is always at the start of playback. So within Windows it could be starting a song or scrubbing a video (where silence occurs between seeking).

I’ve got system sounds turned off as these are one of the worst offenders but I do believe they have a lower sample rate so to be expected with those.

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:

In terms of crackling at the start of playback on Windows though (a separate issue / kind of crackling) - Is there anything that can be done to improve that? Or is that just a windows thing? I can get examples of that too as they reach the interface.

I do want to be clear though that this (as far as I can tell) is always at the start of playback. So within Windows it could be starting a song or scrubbing a video (where silence occurs between seeking).

I’ve got system sounds turned off as these are one of the worst offenders but I do believe they have a lower sample rate so to be expected with those.

And, does not get your mic mixed in? At least at the start. What about to try it with loudspeakers or with headphones without mic?

I have Win10, which may be different, but even using WDM is generally without problems. For sure no extra sounds at very start. I doubt it would be worse on Win11.

FF UCX II, Digiface USB, Babyface Pro FS

26 (edited by mwmotti 2026-04-16 18:39:42)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Kubrak wrote:

I have Win10, which may be different, but even using WDM is generally without problems. For sure no extra sounds at very start. I doubt it would be worse on Win11.

Here's an example for those of you not on Windows 11: https://www.youtube.com/watch?v=O-aqGDNcme4

This is not limited to Media Player Classic; it is merely a very quick and simple way to replicate this issue.

Basically imagine hearing varying degrees of clicks, pops, crackles every single time a sound starts. I believe honestly I can hear the crackles in particular during Spotify playback too and not necessarily just at the start of songs from a paused state. The above is an example of when you're scrubbing through anything with audio in it, but just imagine hearing it every time you start listening to songs, when system alerts fire off (Windows or other). Even in games when one audio track switches to another.

OBS is capturing my "Speakers" RME UFX III USB 3.0 WDM Render device. Any sound played through WDM devices is affected and it hits the interface with the pops/crackles.

27 (edited by ramses 2026-04-16 19:28:42)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:

Here's an example for those of you not on Windows 11: https://www.youtube.com/watch?v=O-aqGDNcme4

Never ever had such issues with a UFX, UFX+, or UFX III. ASIO and WDM were always super stable with 32, 64, or 128 samples buffer size (at single speed). Higher than that I never needed.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

28 (edited by mwmotti 2026-04-16 19:39:06)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

ramses wrote:

Never ever had such issues with a UFX, UFX+, or UFX III. ASIO and WDM were always super stable with 32, 64, or 128 samples buffer size (at single speed). Higher than that I never needed.

Also on Windows 11? If your footer is up to date, I’m assuming this is another Microsoft “improvement” in Windows 11.

29 (edited by ramses 2026-04-16 21:13:54)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

It was ~2 years ago that I tried Windows 11 by using a Rufus-tweaked installation image, so that the installation worked on my non-compliant HW (in terms of non-compliant CPU, no TPM, Secure Boot disabled).
It worked satisfactorily at that time, but I can't comment on the latest version(s) of Windows 11.

Such audio drops that I heard in your audio example sound to me exceptional, and should not happen.
Maybe some hiccups because of some upgrades? Did you ever try a vanilla Windows 11 installation?
Its always good to have a spare SSD for such tests, in case its needed.
Thats the best way to find out whether the current installation is hosed.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

ramses wrote:

Such audio drops that I heard in your audio example sound to me exceptional, and should not happen.
Maybe some hiccups because of some upgrades? Did you ever try a vanilla Windows 11 installation?
Its always good to have a spare SSD for such tests, in case its needed.
Thats the best way to find out whether the current installation is hosed.

This is why I've been so concerned tbh. It hasn't exactly been too great to have this experience using such an expensive interface.

My Windows 11 install is about as clean as it gets; any time I've swapped out the motherboard or CPU it's been a complete new image. I use Macrium so I could easily run a fresh barebone install with only drivers installed and later revert but I genuinely suspect it would be a waste of time and effort with the amount of posts I'm coming across with people having the same issues.

Or perhaps there's a bug with the RME driver? I'll see what their support advise. I'm happy to try a new install if it comes to it.

31

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Scrubbing in a player is the worst possible demo as the clicks on repositioning can be fully normal and coming from the player itself.

Did you ever had the Settings dialog open to check what happens when you start songs and hear the crackle? I would not be astonished if a sample rate change happens in such a moment.. That can be seen on the UFX III display as well, maybe even better (real-time).

Also you could play the test tones in Sound control panel, tab Playback, Advanced - Test button. They should sound clean, from start to finish - as long as there is no sample rate change and the buffer size is not critical

Which buffer size is set in the Settings dialog? WDM devices sometimes need 128 or 256 explicitely to work correctly. Depends on the use case - most people use ASIO all the time and only partially something with WDM.

Regards
Matthias Carstens
RME

32 (edited by mwmotti 2026-04-17 04:02:56)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

MC wrote:

Scrubbing in a player is the worst possible demo as the clicks on repositioning can be fully normal and coming from the player itself.

I am aware that it's worst case of what you will hear when navigating Windows - It was just the easiest way to replicate and demonstrate / convey what's happening to people who have yet to experience it.

MC wrote:

Also you could play the test tones in Sound control panel, tab Playback, Advanced - Test button. They should sound clean, from start to finish - as long as there is no sample rate change and the buffer size is not critical

Video 1

https://www.youtube.com/watch?v=QivZ_5YRbE8

  • Headphones likely required.

  • Easiest heard in left ear on the second and fourth play of the test chime.

  • No sample rate changes visible on the settings panel or the interface.

Video 2

https://www.youtube.com/watch?v=qsTwC3OKcH8

  • Headphones likely required.

  • Trying to demonstrate that it's mostly apparent when sounds abruptly start/end (by closing the window mid chime)

  • Crackles / popping appeared louder than the previous recording before I was even able to click the close button.

  • No sample rate changes visible on the settings panel or the interface.

Video 3

https://www.youtube.com/watch?v=DWM0RjnfK1c

  • Video trimmed down to show the worst occurance area (and to save your time).

  • Crackles at the start.

  • Audible pops when skipping through (quieter).

  • Crackles are often heard behind vocals (very faint) although I do not believe it was captured in this instance.

  • No sample rate changes visible on the settings panel or the interface.

Unless you live in the DAW, don't use ANY software that uses WDM device playback (such as Spotify...), then it's a crackly / poppy mess. It makes day to day use of the PC painful and frankly quite disheartening for an interface of this price range.

Most noticible / replicable on sounds that start / stop abruptly, closing Windows during audio playback, faintly behind vocals in Spotify at times. Basically anything you do in the OS.. if you start playing audio that runs through a WDM device to your headphone mix... crackles. Obviously not limited to the headphone mix but you get the idea.

MC wrote:

Which buffer size is set in the Settings dialog?

256. Should be more than enough.

MC wrote:

most people use ASIO all the time and only partially something with WDM.

True. I'm a bit of an exception to the rule; I use the UFX purely for the flexibility of TotalMix, low latency loopback / mixing, reliability of the RME brand and the sheer amount of channels available for mixes. More so for gaming / streaming so WDM is the environment where I spend most of my time.

33

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

mwmotti wrote:

Video 1

https://www.youtube.com/watch?v=QivZ_5YRbE8

  • Headphones likely required.

  • Easiest heard in left ear on the second and fourth play of the test chime.

  • No sample rate changes visible on the settings panel or the interface.

Let me tell you what I hear (and this is not RME related, my Apple Dongle and Realtek mobo soundchip do the same):

- small pop on start, then noisy test tones (most probably low bit resolution in the original file). When changing from left channel to right channel the end on left has a pop (mostly, sometimes not. The system player isn't the greatest invention...). Same when the right channel ends (here always as the played file ends). This is a typical sound for DC in the audio. Any way - there is zero (!) crackling, which is defined as multiple clicks in a short time (krrr sound).

mwmotti wrote:

Video 2

https://www.youtube.com/watch?v=qsTwC3OKcH8

  • Headphones likely required.

  • Trying to demonstrate that it's mostly apparent when sounds abruptly start/end (by closing the window mid chime)

See above. Same, including the pop when repositioning - fully normal and expected.

mwmotti wrote:
  • Crackles
    .

I don't hear any crackles in that recording. If you hear crackles instead of single pops, then they seem to happen during playback, on your setup.

mwmotti wrote:

Video 3

https://www.youtube.com/watch?v=DWM0RjnfK1c

  • Video trimmed down to show the worst occurance area (and to save your time).

  • Crackles at the start.

I don't hear them.

mwmotti wrote:
  • Audible pops when skipping through (quieter)..

Correct. I do not use Spotify but don't think this is an issue at all. My players (like AIMP) include soft-fade options when scrubbing, which sounds perfetly fine then. For things like this only the player is responsible, not the interface.

MC wrote:

Which buffer size is set in the Settings dialog?

mwmotti wrote:

256. Should be more than enough.

What I meant is that there is an upper limit for WDM. Try 64 and 128 to see if it changes something.

Regards
Matthias Carstens
RME

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Video 1:
I have played it many times. I haven´t heard any click, most of the trials. The click may be due to YT transport is delayed here and there...

Video 2:
Sure, there must be a click, if you stop playing when signal is high. The signal drops from high value to zerro in one sample and it must sound as click. That is correct. The player might care about it and lower the signal slower, but you cannot blame the interface or computer HW. Those do its work just fine.

If this is your problem, you could try different player....

FF UCX II, Digiface USB, Babyface Pro FS

35 (edited by ramses 2026-04-17 09:57:50)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Sorry, I missed that you were specifically talking about "scrubbing."

Regarding the pure playback in the first two of your last three demos: I also don't hear any distortion. That single click you hear when stopping a test tone randomly is actually expected. As for the scrubbing quality in your third demo, I think that really comes down to how the player itself handles those operations.

I tested this with MusicBee, which is a very good player with ASIO support. I tested scrubbing with ASIO and WASAPI (exclusive and shared) drivers. WASAPI uses the RME WDM driver, and I found no issues when scrubbing through the audio file.

I used a 128-sample buffer at single speed, but I also tested the smallest and highest buffer sizes in the RME driver. It makes no big difference; everything sounds smooth. I configured MusicBee to load the entire audio file into memory, which seems to make skipping through the file a little bit smoother, though it is a very subtle enhancement. To sum up, with that player, I do not see any issues at all regardless of whether I use ASIO or WASAPI (WDM).

The key mapping function in MusicBee is also very useful. I mapped 5-second skips to the left/right arrows, 20-second skips to Ctrl + arrows, and the spacebar for play/pause. It provides a clean sound and great functionality without needing the mouse—though even when I do click to a new position like in your demo, the playback stays smooth.

BR Ramses - HDSPe MADI FX, M-1620 Pro D, 12Mic, UFX III, ADI-2 Pro FS R BE, Nuendo 15, Win10 IoT Ent

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

I can not identify anything in any of your recordings (those on YouTube and the other ones you sent by mail) that would suggest an issue of the interface or its driver in any way. Clicks during skipping are indeed to be expected to a degree, and as MC pointed out, can become more noticeable if signal contains DC or very low frequency components. Those test tones are very loud, but I also can't hear anything that could have been caused by the interface, or by a general performance related issue.

Your voice recordings seem perfectly fine as well, apart from some popping on the plosives, but that's the microphone. There isn't really any criterion of a signal being more or less complex that would have a direct influence on the AD conversion or the preamp. I also can't hear any obvious mouth noises. So I'm wondering what exactly is it you hear there, because I can't detect an obvious problem.

Regards
Daniel Fuchs
RME

37 (edited by mwmotti 2026-04-18 01:05:19)

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Thanks for all of your responses - I really appreciate it. I've read through all of them, but going to try to reply to the relevant parts to keep the post as concise as possible.

First of all apologies for areas where I perhaps haven't used the correct terminology for what it is that I'm hearing at specific times. What I do hear is a mixture of pops and crackles. I can't definitively say exactly when each appear as sometimes the audio will start with a crackle, other times it will be more of a pop. Sometimes they mix together.

I'm very, very confused as to how I can hear these items so clearly on my end but it doesn't seem possible for others to hear.

MC wrote:

What I meant is that there is an upper limit for WDM. Try 64 and 128 to see if it changes something.

Ah, I see! Apologies for getting this mixed up. I'll have a play with it.

Kubrak wrote:

If this is your problem, you could try different player....

This issue for me isn't limited to a specific player. It happens everywhere; media player classic, Windows system alerts, Spotify, Games etc. I used the media player classic extreme scrubbing example to try to show exactly what kinds of sounds I'm hearing just simply using my OS.

RME Support wrote:

Clicks during skipping are indeed to be expected to a degree, and as MC pointed out, can become more noticeable if signal contains DC or very low frequency components.

Thank-you to both yourself and MC. I wasn't aware that this was a thing in all honesty. This has been a huge learning curve for me.

---

As a final test, if anyone is willing to briefly listen - I have prepared two wav files. Recorded with Reaper (ASIO) from ADAT1+2 (where Spotify sends audio to via Windows Sound Mixer).

https://drive.google.com/drive/folders/ … aP-L6vlYJW

Recording 1

  • A little more and more representative of the frequency and intermittent nature of this.

  • It's the more tame of the two examples; what you are looking for are subtle pops behind the beginning of the intro in a couple of places. More so near the start and the end of the recording.

Recording 2

  • This is the kind of sound that I hear most often when simply using Windows, web browser, Spotify, games etc.

  • Hopefully the one that's a lot easier for you to hear.

--

I do want to say thank-you again to all of you who have offered to help or simply taken the time to read this post. I knew absolutely nothing about thing such as DPC latency or how to even begin to optimise my PC for audio prior to making this so I do really appreciate all of your feedback.

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

I still don't hear anything that sounds like an interface problem, or really anything odd or noticeable at all. Have you listened to these files on a completely different playback system, like with headphones on your phone or whatever may be available?

Regards
Daniel Fuchs
RME

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

RME Support wrote:

I still don't hear anything that sounds like an interface problem, or really anything odd or noticeable at all. Have you listened to these files on a completely different playback system, like with headphones on your phone or whatever may be available?

This is so strange.

I haven't got a second pair of headphones to try currently (potentially another variable as to what's making it worse?). Perhaps the when the audio initially kicks in they could be adding to it a little within the headphones themselves?

I did however play these wav files from my iPhone and in the second one in particular I can hear an audible click between songs even without headphones. I guess it's more so the volume of the clicks and brief crackles that can/do appear in Windows 11 that's rather jarring compared to the Mac.

I also tried very briefly Windows 10 IoT Enterprise on the same PC/hardware and although again the pops at the start of system sounds were there, Spotify playback / scrubbing sounded more similar to how it appears on the Mac.

If this is just how things are when sounds start / stop, change between streams etc then I will put it down to that or potentially just "Windows things" or just how these things work. I'm very grateful for the input from everyone that has at the very least confidently ruled out any physical issues with the interface.

Perhaps these artefacts are just to be expected with starting/stopping audio streams. There's definitely still more work I could do in terms of lowering the DPC latency etc so perhaps I'll focus my attention more in that area.

Re: UFX III - Windows 11 - subtle clicks in audio playback / capture

Have you ever plugged headphones straight into the phones output of your computer?

Regards
Daniel Fuchs
RME