For some rough information, latencies are similar to ASIO.
ASIO under Windows has only a little advantage as you have direct access to audio HW.
In near realtime applications when playing through VSTi you need ASIO buffersizes of <= 128 in single speed (44.1/48).
This will be compareable with Apple.
IMHO opinion this is all you need to know.
The rest depends anyway on the complexity of your project which is not compareable in any way.
So the question regarding drops can not be easily / accurate being answered to you, it depends on:
- number of tracks
- how many inserts you put into a track (as these will be usually calculated by one CPU core, so you need then a high single thread performance)
- how CPU hungry your VST and VSTi are
Last but not least what DAW you use and what is running in the background or whether Wireless and Bluetooth are in use.
See also excel here with some figures. As I say from that you can deduce that buffer sizes up to 128 samples at single speed should still make it possible to play VSTi without too much delay / RTL (round trip latency).
https://forum.rme-audio.de/viewtopic.ph … 49#p180449
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