Topic: Correct sampling rate when listening to music
I have songs with different Sample Rate in iTunes. Am I doing it right by setting the maximum value in FireFace UFX USB Settings – 192000 Hz?
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RME User Forum → FireWire & USB series → Correct sampling rate when listening to music
I have songs with different Sample Rate in iTunes. Am I doing it right by setting the maximum value in FireFace UFX USB Settings – 192000 Hz?
Is this not automatically changed by the driver? If you play songs with different sample rates, is the song always played at the correct speed?
EDIT/Corrected: Check the current sample rate in the display of the UFX at the bottom, right beside "INT".
Is this not automatically changed by the driver?
In iTunes – not automatically.
If you play songs with different sample rates, is the song always played at the correct speed?
Yep.
You can also check this in the State Overview, where the sample rate is shown in the SR column.
Where can I find this?
I have to correct myself, I had still ADI-2 DAC in mind from another posting.
You can see the currently selected sample rate in the display of your UFX right beside INT.
The sample rate setting is irrelevant for playback music.
It is relevant for recording or for syncing external audio gear.
Audio-Midi-Setup and Fireface Settings share the same sample rate always and iTunes adapt to it for playing the music correctly.
Most of the music is made in 44,1kHz, I would select that.
The sample rate setting is irrelevant for playback music.
Thats not correct. If the sample rate of music content and playback does not match, then you get the same pitch effects compareable to playing vinyl at the wrong speed of your turntable or playing a tape at the wrong speed of your tape deck.
If the selected sample rate of the recording interface does not change during playback of music content with different sample rates then this means that macOS performs internally up- or downsampling of the music content to match the sample rate of the playback hardware. Otherwise you would get pitch effects and that the music plays too fast or to slow.
Yes that is the case, my post was for iTunes Mac.
Mac wants to avoid music fails. It's all Kinderleicht.
Thanks, folks. Then, I'll change Sample rate in the UFX to the one that plays in iTunes; cause don't want up- or downsampling.
Mmm... Should I restart iTunes after changing Sample Rate?
No need to restart iTunes, you even can change the sample rate during playback
waedi
Thx a lot.
You can use the Audio-Midi-Setup window for sample rate changing, the window is small and may be more comfortable on the screen.
You can use the Audio-Midi-Setup window for sample rate changing, the window is small and may be more comfortable on the screen.
Copy that.)
waedi wrote:The sample rate setting is irrelevant for playback music.
Thats not correct. If the sample rate of music content and playback does not match, then you get the same pitch effects compareable to playing vinyl at the wrong speed of your turntable or playing a tape at the wrong speed of your tape deck.
If the selected sample rate of the recording interface does not change during playback of music content with different sample rates then this means that macOS performs internally up- or downsampling of the music content to match the sample rate of the playback hardware. Otherwise you would get pitch effects and that the music plays too fast or to slow.
Indeed Core Audio does resample (like WDM), so Waedi's statement is correct here..
The sample rate setting doesn't have to be "correct", and higher sample rate settings won't improve the quality.
ramses wrote:waedi wrote:The sample rate setting is irrelevant for playback music.
Thats not correct. If the sample rate of music content and playback does not match, then you get the same pitch effects compareable to playing vinyl at the wrong speed of your turntable or playing a tape at the wrong speed of your tape deck.
If the selected sample rate of the recording interface does not change during playback of music content with different sample rates then this means that macOS performs internally up- or downsampling of the music content to match the sample rate of the playback hardware. Otherwise you would get pitch effects and that the music plays too fast or to slow.
Indeed Core Audio does resample (like WDM), so Waedi's statement is correct here..
The sample rate setting doesn't have to be "correct", and higher sample rate settings won't improve the quality.
He should have added "in macOS". The statement alone without that irritated me.
fyi, Apple Music/iTunes uses an AUHAL-type Output plugin/wrapper to interface with audio hardware.
AUHAL Output plugins have a built-in AudioConverter that does sample rate conversion (SRC) if necessary. The AUHAL plugin that iTunes uses will track any changes to the device's sample rate, default output device etc.
The CoreAudio HAL itself is not involved in any SRC (apart from with Aggregate devices). Indeed, the HAL has no idea what sample rate the audio files are inside iTunes. The HAL only knows what the sample rate of the audio device is.
RME User Forum → FireWire & USB series → Correct sampling rate when listening to music
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