Topic: Latency with simple audio pass-through
I'm trying to achieve low-latency audio, coming in from a microphone, into the analog input of a Babyface, then out of the Babyface into my speakers.
I figured this would just work out-of-the-box, but there's an obnoxious amount of latency, a few hundred ms.
If I hit the "Cue" button on the track, which as I understand directs the track to the main out, the latency disappears - perfect. However, now all other audio from e.g. youtube or an mp3 player from the computer is silenced.
I feel like I'm being dumb about this, but there must be a way that I can both:
1. get low latency from mic input -> speakers
2. allow windows to be playing tracks in the background through any audio app
Any help or guidance would be much appreciated!