Topic: HDSP 9632 & 96kHz problems
Hi,
I wanted to start working at 96kHz (because a lot of my sample libraries are recording that high) and I'm having some problems with that. Here are two ways that I've tried to set things up:
Method #1
DIGICheck set to 96kHz and Cubase 5 set to 96kHz. This works fine in Cubase but anything outside of Cubase is silent (e.g. the video game I'm working on, web browsers). Also, when I go into Windows 7's 'Playback Devices' settings menu, and try to 'Test' the speakers, I get a "Failed to play test tone" message.
The only other program that sort of works is Wavelab 7 (using Windows MME as the audio device). However, the audio of a stereo file is sent to my centre and LFE channels (analogue 3 & 4), instead of the Front Left & Right (analogue 1 & 2). If I switch the Wavelab audio device setting to ASIO Hammerfall DSP, then the audio is correctly in the Front Left & Right, but it plays back in a loop'like manner. I.e. it plays the first 1 second or so, then jumps back to about 500ms and plays for another 1 sec, then jumps back to 1000ms and plays for another 1 sec, and so on (until the end of the file is reached).
Method #2
DIGICheck set to 48kHz and Cubase 5 set to 96kHz. This is fine outside of Cubase, and is fine in Wavelab. However, within Cubase I need to trigger sounds 1 octave higher to get them to play back at the correct pitch/speed. In other words, for a sample that sounds correct in setup #1 (above) at C3, I need to trigger it at C4 for it to sound correct.
Anyways, I'm curious if I'm going about this correctly, and what I might be doing wrong?
I'm running Window 7 64bit and Cubase 5 (5.5.3). I have the HDSP 9632 with both the AI4S-192 AIO and AO4S-192 AIO expansion boards. Driver version 3.42 and firmware 154.
Thanks,
Sean